BWAPI
ExampleAIModule/Source/State.h
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00001 #ifndef STATE_H
00002 #define STATE_H
00003 //------------------------------------------------------------------------
00004 //  Name:   State.h
00005 //  Desc:   abstract base class to define an interface for a state
00006 //  Author: Mat Buckland 2002 (fup@ai-junkie.com)
00007 //------------------------------------------------------------------------
00008 
00009 template <class entity_type>
00010 class State
00011 {
00012 public:
00013 
00014   virtual ~State(){}
00015 
00016   //this will execute when the state is entered
00017   virtual void Enter(entity_type*)=0;
00018   
00019   //this is the states normal update function
00020   virtual void Execute(entity_type*)=0;
00021 
00022   //this will execute when the state is exited. (My word, isn't
00023   //life full of surprises... ;o))
00024   virtual void Exit(entity_type*)=0;
00025 
00026   virtual char* GetName() { return _name; }
00027   char* _name;
00028 };
00029 
00030 #endif
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