This is the complete list of members for
CombatAgent, including all inherited members.
_inCooldown | CombatAgent | |
_lastPosition | CombatAgent | |
_lastTarget | CombatAgent | |
_unit | CombatAgent | |
CombatAgent(BWAPI::Unit *unit) | CombatAgent | |
computeTargetScore(BWAPI::Unit *target) | CombatAgent | |
doneLoading | CombatAgent | |
dps(BWAPI::Unit *unit, BWAPI::Unit *target) | CombatAgent | |
getEnemiesInRange(const UnitSet &enemies) | CombatAgent | |
inCombat(const UnitSet &enemies, class SquadAgent *squad) | CombatAgent | |
inCombatBiological(BWAPI::Unit *bestTarget, const UnitSet &enemies, class SquadAgent *squad) | CombatAgent | |
inCombatDropship() | CombatAgent | |
inCombatGhost(BWAPI::Unit *bestTarget, const UnitSet &enemies, class SquadAgent *squad) | CombatAgent | |
inCombatMarine(BWAPI::Unit *bestTarget, const UnitSet &enemies, class SquadAgent *squad) | CombatAgent | |
inCombatMedic(const UnitSet &enemies, class SquadAgent *squad) | CombatAgent | |
inCombatTank(BWAPI::Unit *bestTarget, const UnitSet &enemies, class SquadAgent *squad) | CombatAgent | |
inCombatVulture(BWAPI::Unit *bestTarget, const UnitSet &enemies, class SquadAgent *squad) | CombatAgent | |
inCombatWraith(BWAPI::Unit *bestTarget, const UnitSet &enemies, class SquadAgent *squad) | CombatAgent | |
loadedSquad | CombatAgent | |
microScienceVessel(class SquadAgent *squad) | CombatAgent | |
tacticalThreat(BWAPI::Unit *unit, BWAPI::Unit *target) | CombatAgent | |
unloadTimer | CombatAgent | |
unsiegeRequest() | CombatAgent | |