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BWAPI
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| _creatingSquad | SquadManager | |
| _enemyToSquadMap | SquadManager | |
| _positionTarget | SquadManager | |
| _squads | SquadManager | |
| _squadsToMerge | SquadManager | |
| _unitsTraning | SquadManager | |
| _unitToSquadMap | SquadManager | |
| getBestTarget() | SquadManager | |
| newEnemy(BWAPI::Unit *enemy) | SquadManager | |
| newEnemy(BWAPI::Unit *enemy, SquadAgent *oldSquad) | SquadManager | |
| newSquad(const UnitSet &units) | SquadManager | |
| newSquad(BWAPI::Unit *unit) | SquadManager | |
| onEnemyDestroy(BWAPI::Unit *enemy) | SquadManager | |
| onEnemyEvade(BWAPI::Unit *enemy) | SquadManager | |
| onFrame() | SquadManager | |
| onUnitDestroy(BWAPI::Unit *unit) | SquadManager | |
| removeMergingSquads(SquadAgent *squad) | SquadManager | |
| requestRetreat(SquadAgent *squad) | SquadManager | |
| SquadManager() | SquadManager | |
| testSquad(const UnitSet &units) | SquadManager | |
| unitTraining(BWAPI::Unit *unit) | SquadManager |
1.7.6.1