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BWAPI
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| ChangeState(State< entity_type > *pNewState) | StateMachine< entity_type > | [inline] |
| GetCurrentState() const | StateMachine< entity_type > | [inline] |
| GetGlobalState() const | StateMachine< entity_type > | [inline] |
| GetPreviousState() const | StateMachine< entity_type > | [inline] |
| isInState(const State< entity_type > &st) const | StateMachine< entity_type > | [inline] |
| RevertToPreviousState() | StateMachine< entity_type > | [inline] |
| SetCurrentState(State< entity_type > *s) | StateMachine< entity_type > | [inline] |
| SetGlobalState(State< entity_type > *s) | StateMachine< entity_type > | [inline] |
| SetPreviousState(State< entity_type > *s) | StateMachine< entity_type > | [inline] |
| StateMachine(entity_type *owner) | StateMachine< entity_type > | [inline] |
| Update() const | StateMachine< entity_type > | [inline] |
| ~StateMachine() | StateMachine< entity_type > | [inline, virtual] |
1.7.6.1