BWAPI
|
ChangeState(State< entity_type > *pNewState) | StateMachine< entity_type > | [inline] |
GetCurrentState() const | StateMachine< entity_type > | [inline] |
GetGlobalState() const | StateMachine< entity_type > | [inline] |
GetPreviousState() const | StateMachine< entity_type > | [inline] |
isInState(const State< entity_type > &st) const | StateMachine< entity_type > | [inline] |
RevertToPreviousState() | StateMachine< entity_type > | [inline] |
SetCurrentState(State< entity_type > *s) | StateMachine< entity_type > | [inline] |
SetGlobalState(State< entity_type > *s) | StateMachine< entity_type > | [inline] |
SetPreviousState(State< entity_type > *s) | StateMachine< entity_type > | [inline] |
StateMachine(entity_type *owner) | StateMachine< entity_type > | [inline] |
Update() const | StateMachine< entity_type > | [inline] |
~StateMachine() | StateMachine< entity_type > | [inline, virtual] |