BWAPI
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Classes | |
class | FSMState< FSM, DerivedState > |
A FSM state represents a state in a finite state machine. Each state stores code to execute when it becomes active, and transitions associated to events to get out of that state. More... | |
struct | FSMState< FSM, DerivedState >::EventsHelper< size > |
EventsHelper is used solely to loop through the compile-time array of events (meta-programming). More... | |
struct | FSMState< FSM, DerivedState >::EventsHelper< 0 > |
EventsHelper base case. More... |