BWAPI
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00001 #pragma once 00002 #include "../../Interface/Actions/Attack.h" 00003 #include "L2GroupTacticalAction.h" 00004 00005 class L2Attack : public virtual layer2::Attack, public L2GroupTacticalAction 00006 { 00007 public: 00008 L2Attack(unsigned int priority, const PersistentUnitGroup* initialGroup) // TODO: target 00009 : Attack(priority, initialGroup) 00010 , L2GroupTacticalAction(priority, initialGroup) 00011 , GroupTacticalAction(priority, initialGroup) 00012 , TacticalAction(priority) 00013 , Process(Spar) 00014 { 00015 } 00016 00017 protected: 00018 virtual void executeSpecificImpl(); 00019 virtual void cancelSpecificImpl(); 00020 virtual void terminateSpecificImpl(); 00021 00022 virtual void output(std::ostream& out) const 00023 { 00024 Attack::output(out); 00025 00026 out << "Attack(" << getGroup()->getName() << ")"; 00027 } 00028 00029 virtual void onUnitAddedToGroup(void*, BWAPI::Unit* unit); 00030 virtual void onUnitRemovedFromGroup(void*, BWAPI::Unit* unit); 00031 }; 00032