BWAPI
SPAR/AIModule/SparAIModule/DecisionMaking/Layer3Tactical/Script/Locations/L3Chokepoint.h
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00001 #pragma once
00002 #include "../../../../PerceptualState/Locations/Static/Chokepoint.h"
00003 #include "L3PrimitiveLocation.h"
00004 
00005 class L3Chokepoint: public virtual Chokepoint, public L3PrimitiveLocation
00006 {
00007 public:
00008   template <class LocationTypes>
00009   L3Chokepoint(LocationTypes* dummy, BWTA::Chokepoint* chokepoint, Region* firstRegion, Region* secondRegion, Map* parent)
00010     : Chokepoint(dummy, chokepoint, firstRegion, secondRegion, parent)
00011     , PrimitiveLocation(parent)
00012     , StaticLocation(parent)
00013     , L3PrimitiveLocation(parent)
00014   {
00015   }
00016 };
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