BWAPI
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00001 #pragma once 00002 #include <BWAPI.h> 00003 00004 template <class Layer1GameState> 00005 class Layer2Cueing : public Component 00006 { 00007 public: 00008 Layer2Cueing(Layer1GameState& layer1GameState) 00009 : m_layer1GameState(layer1GameState) 00010 { 00011 } 00012 00013 void onStart() {} 00014 void onFrame() {} 00015 void onEnd() {} 00016 void onSendText(std::string text) {} 00017 00018 protected: 00019 Layer1GameState& m_layer1GameState; 00020 };