BWAPI
SPAR/AIModule/SparAIModule/SituationAnalysis/Layer2Cueing/Layer2Cueing.h
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00001 #pragma once
00002 #include <BWAPI.h>
00003 
00004 template <class Layer1GameState>
00005 class Layer2Cueing : public Component
00006 {
00007 public:
00008   Layer2Cueing(Layer1GameState& layer1GameState)
00009     : m_layer1GameState(layer1GameState)
00010   {
00011   }
00012 
00013   void onStart() {}
00014   void onFrame() {}
00015   void onEnd() {}
00016   void onSendText(std::string text) {}
00017 
00018 protected:
00019   Layer1GameState& m_layer1GameState;
00020 };
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