BWAPI
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00001 #pragma once 00002 #include "../../../PerceptualState/Techs/Techs.h" 00003 #include "../../../SituationAnalysis/Layer4StrategicRecognition/Layer4StrategicRecognition.h" 00004 #include "../../Layer3Tactical/Script/Layer3Script.h" 00005 #include "../Layer4Strategic.h" 00006 #include "Layer4HeuristicTypes.h" 00007 #include "Tasks/UpdateTargetArmyAndTechsTask.h" 00008 00009 class Layer4Heuristic : public Layer4Strategic<Layer4StrategicRecognition<Layer3TacticalRecognition<Layer2Cueing<Layer1GameState>>>, Layer3Script>, 00010 public Layer4HeuristicTypes 00011 { 00012 public: 00013 Layer4Heuristic(Layer4StrategicRecognition<Layer3TacticalRecognition<Layer2Cueing<Layer1GameState>>>& layer4StrategicRecognition, Layer3Script& layer3Script) 00014 : Layer4Strategic(layer4StrategicRecognition, layer3Script) 00015 , m_updateArmyAndTechs(*this) 00016 { 00017 } 00018 void onStart(); 00019 void onFrame(); 00020 void onEnd() {} 00021 void onSendText(std::string text) {} 00022 00023 Layer3Script& getLayer3() const { return m_layer3Tactical; } 00024 00025 protected: 00026 // Periodic tasks 00027 UpdateTargetArmyAndTechsTask m_updateArmyAndTechs; 00028 };