BWAPI
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00001 #pragma once 00002 #include <BWAPI.h> 00003 00004 // Original file was in BWSAL 00005 00006 class Resources 00007 { 00008 public: 00009 Resources(double m = 0.0, double g = 0.0, double s = 0.0) : minerals(m),gas(g),supply(s) {} 00010 Resources(BWAPI::Player* player); 00011 Resources(BWAPI::UnitType type); 00012 Resources(BWAPI::TechType type); 00013 Resources(BWAPI::UpgradeType type, int level = 1); 00014 Resources& operator=(const Resources &r); 00015 Resources& set(double m, double g = 0, double s = 0); 00016 Resources& setMinerals(double m); 00017 Resources& setGas(double g); 00018 Resources& setSupply(double s); 00019 Resources& addMinerals(double m); 00020 Resources& addGas(double g); 00021 Resources& addSupply(double s); 00022 Resources& operator+=(const Resources &r); 00023 Resources& operator-=(const Resources &r); 00024 Resources& operator*=(double value); 00025 Resources& operator/=(double value); 00026 00027 double getMinerals() const; 00028 double getGas() const; 00029 double getSupply() const; 00030 00031 bool operator==(const Resources &r) const; 00032 bool operator<(const Resources &r) const; 00033 bool isValid() const; 00034 00035 Resources operator+(const Resources &r) const; 00036 Resources operator-(const Resources &r) const; 00037 Resources operator*(double value) const; 00038 Resources operator/(double value) const; 00039 std::string toString() const; 00040 00041 private: 00042 double minerals; 00043 double gas; 00044 double supply; 00045 }; 00046 Resources CumulativeResources(BWAPI::Player* player);