BWAPI
AirLocation Member List
This is the complete list of members for AirLocation, including all inherited members.
AirLocation(LocationTypes *, Map *parent)AirLocation [inline]
Component()Component [inline]
DECLARE_EVENT1(OnOwnUnitAdded, OwnUnit *)StaticLocation
DECLARE_EVENT1(OnOwnUnitRemoved, OwnUnit *)StaticLocation
DECLARE_EVENT1(OnEnemyUnitAdded, EnemyUnit *)StaticLocation
DECLARE_EVENT1(OnEnemyUnitRemoved, EnemyUnit *)StaticLocation
DECLARE_EVENT1(OnNeutralUnitAdded, NeutralUnit *)StaticLocation
DECLARE_EVENT1(OnNeutralUnitRemoved, NeutralUnit *)StaticLocation
enemy_building_const_iterator typedefPrimitiveLocation
enemy_building_iterator typedefPrimitiveLocation
enemy_building_wrapper_const_iterator typedefPrimitiveLocationBase [protected]
enemy_building_wrapper_iterator typedefPrimitiveLocationBase [protected]
enemy_unit_const_iterator typedefPrimitiveLocation
enemy_unit_iterator typedefPrimitiveLocation
enemy_unit_type_const_iterator typedefPrimitiveLocation
enemy_unit_type_iterator typedefPrimitiveLocation
enemy_unit_wrapper_const_iterator typedefPrimitiveLocationBase [protected]
enemy_unit_wrapper_iterator typedefPrimitiveLocationBase [protected]
EVENT(OnOwnUnitAdded) m_ownUnitAddedEventStaticLocation [protected]
EVENT(OnOwnUnitRemoved) m_ownUnitRemovedEventStaticLocation [protected]
EVENT(OnEnemyUnitAdded) m_enemyUnitAddedEventStaticLocation [protected]
EVENT(OnEnemyUnitRemoved) m_enemyUnitRemovedEventStaticLocation [protected]
EVENT(OnNeutralUnitAdded) m_neutralUnitAddedEventStaticLocation [protected]
EVENT(OnNeutralUnitRemoved) m_neutralUnitRemovedEventStaticLocation [protected]
getCompletedOwnUnits(BWAPI::UnitType unitType) const StaticLocation [inline]
getCurrentCenter() const AirLocation [virtual]
getEnemyBuildings()PrimitiveLocation [inline]
getEnemyBuildings() const PrimitiveLocation [inline]
getEnemyBuildingWrappers()PrimitiveLocation [inline, protected]
getEnemyBuildingWrappers() const PrimitiveLocation [inline, protected]
getEnemyUnitAddedEvent() const StaticLocation [inline]
getEnemyUnitRemovedEvent() const StaticLocation [inline]
getEnemyUnits()PrimitiveLocation [inline]
getEnemyUnits() const PrimitiveLocation [inline]
getEnemyUnits(BWAPI::UnitType unitType)PrimitiveLocation [inline]
getEnemyUnits(BWAPI::UnitType unitType) const PrimitiveLocation [inline]
getEnemyUnitWrappers()PrimitiveLocation [inline, protected]
getEnemyUnitWrappers() const PrimitiveLocation [inline, protected]
getId() const StaticLocation [inline]
getNbCompletedOwnUnits(BWAPI::UnitType unitType) const StaticLocation [inline]
getNbEnemyBuildings() const PrimitiveLocation [inline]
getNbEnemyBuildingsV() const PrimitiveLocation [inline, protected, virtual]
getNbEnemyUnits() const PrimitiveLocation [inline]
getNbEnemyUnits(BWAPI::UnitType unitType) const PrimitiveLocation [inline]
getNbEnemyUnitsV() const PrimitiveLocation [inline, protected, virtual]
getNbEnemyUnitsV(BWAPI::UnitType unitType) const PrimitiveLocation [inline, protected, virtual]
getNbNeutralBuildings() const PrimitiveLocation [inline]
getNbNeutralBuildingsV() const PrimitiveLocation [inline, protected, virtual]
getNbNeutralUnits() const PrimitiveLocation [inline]
getNbNeutralUnits(BWAPI::UnitType unitType) const PrimitiveLocation [inline]
getNbNeutralUnitsV() const PrimitiveLocation [inline, protected, virtual]
getNbNeutralUnitsV(BWAPI::UnitType unitType) const PrimitiveLocation [inline, protected, virtual]
getNbOwnBuildings() const PrimitiveLocation [inline]
getNbOwnBuildingsV() const PrimitiveLocation [inline, protected, virtual]
getNbOwnUnits() const PrimitiveLocation [inline]
getNbOwnUnits(BWAPI::UnitType unitType) const PrimitiveLocation [inline]
getNbOwnUnitsV() const PrimitiveLocation [inline, protected, virtual]
getNbOwnUnitsV(BWAPI::UnitType unitType) const PrimitiveLocation [inline, protected, virtual]
getNeutralBuildings()PrimitiveLocation [inline]
getNeutralBuildings() const PrimitiveLocation [inline]
getNeutralBuildingWrappers()PrimitiveLocation [inline, protected]
getNeutralBuildingWrappers() const PrimitiveLocation [inline, protected]
getNeutralUnitAddedEvent() const StaticLocation [inline]
getNeutralUnitRemovedEvent() const StaticLocation [inline]
getNeutralUnits()PrimitiveLocation [inline]
getNeutralUnits() const PrimitiveLocation [inline]
getNeutralUnits(BWAPI::UnitType unitType)PrimitiveLocation [inline]
getNeutralUnits(BWAPI::UnitType unitType) const PrimitiveLocation [inline]
getNeutralUnitWrappers()PrimitiveLocation [inline, protected]
getNeutralUnitWrappers() const PrimitiveLocation [inline, protected]
getOwnBuildings() const PrimitiveLocation [inline]
getOwnUnitAddedEvent() const StaticLocation [inline]
getOwnUnitRemovedEvent() const StaticLocation [inline]
getOwnUnits() const PrimitiveLocation [inline]
getOwnUnits(BWAPI::UnitType unitType) const PrimitiveLocation [inline]
getOwnUnits()PrimitiveLocation [inline, protected]
getOwnUnitWrappers()PrimitiveLocation [inline, protected]
getOwnUnitWrappers() const PrimitiveLocation [inline, protected]
getParent()StaticLocation [inline]
isIn(const CompositeLocation *compositeLocation) const StaticLocation
isInLocation(BWAPI::Position position) const AirLocation [inline, virtual]
m_idStaticLocation [protected]
m_parentStaticLocation [protected]
neutral_building_const_iterator typedefPrimitiveLocation
neutral_building_iterator typedefPrimitiveLocation
neutral_building_wrapper_const_iterator typedefPrimitiveLocationBase [protected]
neutral_building_wrapper_iterator typedefPrimitiveLocationBase [protected]
neutral_unit_const_iterator typedefPrimitiveLocation
neutral_unit_iterator typedefPrimitiveLocation
neutral_unit_type_const_iterator typedefPrimitiveLocation
neutral_unit_type_iterator typedefPrimitiveLocation
neutral_unit_wrapper_const_iterator typedefPrimitiveLocationBase [protected]
neutral_unit_wrapper_iterator typedefPrimitiveLocationBase [protected]
onUnitDestroy(void *data)PrimitiveLocation
onUnitDiscover(BWAPI::Unit *unit)PrimitiveLocation [protected]
onUnitEvade(void *data)PrimitiveLocation
onUnitMorph(void *data)PrimitiveLocation
onUnitRenegade(void *data)PrimitiveLocation
operator<<(std::ostream &out, const Location &location)Location [friend]
output(std::ostream &out) const AirLocation [inline, virtual]
own_building_const_iterator typedefPrimitiveLocation
own_completed_unit_const_iterator typedefStaticLocation
own_unit_const_iterator typedefPrimitiveLocation
own_unit_iterator typedefPrimitiveLocationBase [protected]
own_unit_type_const_iterator typedefPrimitiveLocation
own_unit_wrapper_const_iterator typedefPrimitiveLocationBase [protected]
own_unit_wrapper_iterator typedefPrimitiveLocationBase [protected]
PerceptualState classPrimitiveLocation [friend]
PrimitiveLocation(CompositeLocation *parent)PrimitiveLocation [inline]
PrimitiveLocationBase::PrimitiveLocation classPrimitiveLocationBase [friend]
PrimitiveLocationBase::StaticLocation classPrimitiveLocationBase [friend]
StaticLocation::StaticLocation(CompositeLocation *parent)StaticLocation [inline]
UnitManagementPrimitiveLocation [friend]
updateEnemyBuildings()PrimitiveLocation [inline]
updateEnemyBuildingsV()PrimitiveLocation [inline, protected, virtual]
updateEnemyUnits()PrimitiveLocation [inline]
updateEnemyUnitsV()PrimitiveLocation [inline, protected, virtual]
UpdateForeignUnit classPrimitiveLocation [friend]
updateNeutralBuildings()PrimitiveLocation [inline]
updateNeutralBuildingsV()PrimitiveLocation [inline, protected, virtual]
updateNeutralUnits()PrimitiveLocation [inline]
updateNeutralUnitsV()PrimitiveLocation [inline, protected, virtual]
UpdateOwnUnit classPrimitiveLocation [friend]
updateOwnUnits()PrimitiveLocation [inline]
updateOwnUnitsV()PrimitiveLocation [inline, protected, virtual]
updateUnits(UnitIterator unitBegin, UnitIterator unitEnd)PrimitiveLocation [protected]
~Component()Component [inline, virtual]
~Location()Location [inline, virtual]
~PrimitiveLocation()PrimitiveLocation [inline]
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