\hypertarget{structStateTypeDef}{\section{\-State\-Type\-Def \-Struct \-Reference}
\label{structStateTypeDef}\index{\-State\-Type\-Def@{\-State\-Type\-Def}}
}


{\ttfamily \#include $<$\-Game\-Progress\-Detection.\-h$>$}



\-Inheritance diagram for \-State\-Type\-Def\-:\nopagebreak
\begin{figure}[H]
\begin{center}
\leavevmode
\includegraphics[width=220pt]{structStateTypeDef__inherit__graph}
\end{center}
\end{figure}
\subsection*{\-Public \-Types}
\begin{DoxyCompactItemize}
\item 
enum \hyperlink{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84c}{type} \{ \hyperlink{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84ca25be332367761ea2db57c8b404fda99d}{\-Build\-Army}, 
\hyperlink{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84caf9205cbb99e3eb1918030c30ec1c2568}{\-Tech\-Normal}, 
\hyperlink{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84ca4762a70a24c485ed65813c8f445c0728}{\-Tech\-High}
 \}
\end{DoxyCompactItemize}


\subsection{\-Detailed \-Description}


\-Definition at line 7 of file \-Game\-Progress\-Detection.\-h.



\subsection{\-Member \-Enumeration \-Documentation}
\hypertarget{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84c}{\index{\-State\-Type\-Def@{\-State\-Type\-Def}!type@{type}}
\index{type@{type}!StateTypeDef@{\-State\-Type\-Def}}
\subsubsection[{type}]{\setlength{\rightskip}{0pt plus 5cm}enum {\bf \-State\-Type\-Def\-::type}}}\label{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84c}
\begin{Desc}
\item[\-Enumerator\-: ]\par
\begin{description}
\index{\-Build\-Army@{\-Build\-Army}!\-State\-Type\-Def@{\-State\-Type\-Def}}\index{\-State\-Type\-Def@{\-State\-Type\-Def}!\-Build\-Army@{\-Build\-Army}}\item[{\em 
\hypertarget{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84ca25be332367761ea2db57c8b404fda99d}{\-Build\-Army}\label{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84ca25be332367761ea2db57c8b404fda99d}
}]\index{\-Tech\-Normal@{\-Tech\-Normal}!\-State\-Type\-Def@{\-State\-Type\-Def}}\index{\-State\-Type\-Def@{\-State\-Type\-Def}!\-Tech\-Normal@{\-Tech\-Normal}}\item[{\em 
\hypertarget{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84caf9205cbb99e3eb1918030c30ec1c2568}{\-Tech\-Normal}\label{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84caf9205cbb99e3eb1918030c30ec1c2568}
}]\index{\-Tech\-High@{\-Tech\-High}!\-State\-Type\-Def@{\-State\-Type\-Def}}\index{\-State\-Type\-Def@{\-State\-Type\-Def}!\-Tech\-High@{\-Tech\-High}}\item[{\em 
\hypertarget{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84ca4762a70a24c485ed65813c8f445c0728}{\-Tech\-High}\label{structStateTypeDef_ab6c2603e76c751510b64379c9ed6a84ca4762a70a24c485ed65813c8f445c0728}
}]\end{description}
\end{Desc}



\-Definition at line 9 of file \-Game\-Progress\-Detection.\-h.


\begin{DoxyCode}
        {
                BuildArmy,
                TechNormal,
                TechHigh
        };
\end{DoxyCode}


\-The documentation for this struct was generated from the following file\-:\begin{DoxyCompactItemize}
\item 
\-Skynet/\-Skynet/\hyperlink{GameProgressDetection_8h}{\-Game\-Progress\-Detection.\-h}\end{DoxyCompactItemize}
