|
BWAPI
|
| calcCenter() | Squad | |
| calcRegroupPosition() | Squad | |
| clear() | Squad | |
| darkTemplarManager | Squad | |
| dragoonManager | Squad | |
| getRegroupUnit() | Squad | |
| getSquadOrder() | Squad | [inline] |
| getUnits() | Squad | [inline] |
| lastRegroup | Squad | |
| needsToRegroup() | Squad | |
| observerManager | Squad | |
| order | Squad | |
| setSquadOrder(SquadOrder &so) | Squad | |
| setUnits(const UnitVector &u) | Squad | [inline] |
| Squad(const UnitVector &units, SquadOrder order) | Squad | |
| Squad() | Squad | [inline] |
| squadUnitsNear(BWAPI::Position p) | Squad | |
| unitClosestToEnemy() | Squad | |
| unitNearEnemy(BWAPI::Unit *unit) | Squad | |
| update() | Squad | |
| zealotManager | Squad | |
| ~Squad() | Squad | [inline] |
1.7.6.1