BWAPI
UnitInfoState Member List
This is the complete list of members for UnitInfoState, including all inherited members.
canWinNearby(BWAPI::Position p)UnitInfoState
drawUnitInformation(int x, int y)UnitInfoState
enemyFlyerThreat()UnitInfoState
enemyHasCloakedUnits()UnitInfoState
getAllBases()UnitInfoState [inline]
getAllUnits(BWAPI::Player *player)UnitInfoState
getClosestUnitToTarget(BWAPI::UnitType type, BWAPI::Position target)UnitInfoState
getDPS(BWAPI::UnitType type)UnitInfoState
getEnemyDetectors()UnitInfoState
getInstance()UnitInfoState [static]
getKnownUnitInfo(BWAPI::UnitType type, BWAPI::Player *player)UnitInfoState
getMainBaseLocation(BWAPI::Player *player)UnitInfoState
getNumDeadUnits(BWAPI::UnitType type, BWAPI::Player *player)UnitInfoState
getNumTotalDeadUnits(BWAPI::Player *player)UnitInfoState
getNumUnits(BWAPI::UnitType type, BWAPI::Player *player)UnitInfoState
getOccupiedRegions(BWAPI::Player *player)UnitInfoState
goForItUnitInfoState
isEnemyBuildingInRegion(BWTA::Region *region)UnitInfoState
knownForceSize(BWAPI::Player *player)UnitInfoState
nearbyCombatInfo(BWAPI::Position p, BWAPI::Player *player)UnitInfoState
nearbyForceHasCloaked(BWAPI::Position p, BWAPI::Player *player, int radius)UnitInfoState
nearbyForceSize(BWAPI::Position p, BWAPI::Player *player, int radius)UnitInfoState
numEnemyFlyingUnitsInRegion(BWTA::Region *region)UnitInfoState
numEnemyUnitsInRegion(BWTA::Region *region)UnitInfoState
onStart()UnitInfoState
onUnitCreate(BWAPI::Unit *unit)UnitInfoState [inline]
onUnitDestroy(BWAPI::Unit *unit)UnitInfoState
onUnitHide(BWAPI::Unit *unit)UnitInfoState [inline]
onUnitMorph(BWAPI::Unit *unit)UnitInfoState [inline]
onUnitRenegade(BWAPI::Unit *unit)UnitInfoState [inline]
onUnitShow(BWAPI::Unit *unit)UnitInfoState [inline]
positionInRangeOfEnemyDetector(BWAPI::Position p)UnitInfoState
update()UnitInfoState
visibleForceSize(BWAPI::Player *player)UnitInfoState
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