This is the complete list of members for
UnitInfoState, including all inherited members.
| canWinNearby(BWAPI::Position p) | UnitInfoState | |
| drawUnitInformation(int x, int y) | UnitInfoState | |
| enemyFlyerThreat() | UnitInfoState | |
| enemyHasCloakedUnits() | UnitInfoState | |
| getAllBases() | UnitInfoState | [inline] |
| getAllUnits(BWAPI::Player *player) | UnitInfoState | |
| getClosestUnitToTarget(BWAPI::UnitType type, BWAPI::Position target) | UnitInfoState | |
| getDPS(BWAPI::UnitType type) | UnitInfoState | |
| getEnemyDetectors() | UnitInfoState | |
| getInstance() | UnitInfoState | [static] |
| getKnownUnitInfo(BWAPI::UnitType type, BWAPI::Player *player) | UnitInfoState | |
| getMainBaseLocation(BWAPI::Player *player) | UnitInfoState | |
| getNumDeadUnits(BWAPI::UnitType type, BWAPI::Player *player) | UnitInfoState | |
| getNumTotalDeadUnits(BWAPI::Player *player) | UnitInfoState | |
| getNumUnits(BWAPI::UnitType type, BWAPI::Player *player) | UnitInfoState | |
| getOccupiedRegions(BWAPI::Player *player) | UnitInfoState | |
| goForIt | UnitInfoState | |
| isEnemyBuildingInRegion(BWTA::Region *region) | UnitInfoState | |
| knownForceSize(BWAPI::Player *player) | UnitInfoState | |
| nearbyCombatInfo(BWAPI::Position p, BWAPI::Player *player) | UnitInfoState | |
| nearbyForceHasCloaked(BWAPI::Position p, BWAPI::Player *player, int radius) | UnitInfoState | |
| nearbyForceSize(BWAPI::Position p, BWAPI::Player *player, int radius) | UnitInfoState | |
| numEnemyFlyingUnitsInRegion(BWTA::Region *region) | UnitInfoState | |
| numEnemyUnitsInRegion(BWTA::Region *region) | UnitInfoState | |
| onStart() | UnitInfoState | |
| onUnitCreate(BWAPI::Unit *unit) | UnitInfoState | [inline] |
| onUnitDestroy(BWAPI::Unit *unit) | UnitInfoState | |
| onUnitHide(BWAPI::Unit *unit) | UnitInfoState | [inline] |
| onUnitMorph(BWAPI::Unit *unit) | UnitInfoState | [inline] |
| onUnitRenegade(BWAPI::Unit *unit) | UnitInfoState | [inline] |
| onUnitShow(BWAPI::Unit *unit) | UnitInfoState | [inline] |
| positionInRangeOfEnemyDetector(BWAPI::Position p) | UnitInfoState | |
| update() | UnitInfoState | |
| visibleForceSize(BWAPI::Player *player) | UnitInfoState | |