BWAPI
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AIModule() | BWAPI::AIModule | |
onEnd(bool isWinner) | BWAPI::AIModule | [virtual] |
onFrame() | BWAPI::AIModule | [virtual] |
onNukeDetect(Position target) | BWAPI::AIModule | [virtual] |
onPlayerLeft(Player *player) | BWAPI::AIModule | [virtual] |
onReceiveText(Player *player, std::string text) | BWAPI::AIModule | [virtual] |
onSaveGame(std::string gameName) | BWAPI::AIModule | [virtual] |
onSendText(std::string text) | BWAPI::AIModule | [virtual] |
onStart() | BWAPI::AIModule | [virtual] |
onUnitCreate(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitDestroy(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitDiscover(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitEvade(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitHide(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitMorph(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitRenegade(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitShow(Unit *unit) | BWAPI::AIModule | [virtual] |
~AIModule() | BWAPI::AIModule | [virtual] |