| BWAPI
   
    | 
| airWeaponMaxRange(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| allUnitCount(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| armor(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| completedUnitCount(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| cumulativeGas() const =0 | BWAPI::Player |  [pure virtual] | 
| cumulativeMinerals() const =0 | BWAPI::Player |  [pure virtual] | 
| deadUnitCount(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| gas() const =0 | BWAPI::Player |  [pure virtual] | 
| getBuildingScore() const =0 | BWAPI::Player |  [pure virtual] | 
| getColor() const =0 | BWAPI::Player |  [pure virtual] | 
| getCustomScore() const =0 | BWAPI::Player |  [pure virtual] | 
| getForce() const =0 | BWAPI::Player |  [pure virtual] | 
| getID() const =0 | BWAPI::Player |  [pure virtual] | 
| getKillScore() const =0 | BWAPI::Player |  [pure virtual] | 
| getName() const =0 | BWAPI::Player |  [pure virtual] | 
| getRace() const =0 | BWAPI::Player |  [pure virtual] | 
| getRazingScore() const =0 | BWAPI::Player |  [pure virtual] | 
| getStartLocation() const =0 | BWAPI::Player |  [pure virtual] | 
| getTextColor() const =0 | BWAPI::Player |  [pure virtual] | 
| getType() const =0 | BWAPI::Player |  [pure virtual] | 
| getUnits() const =0 | BWAPI::Player |  [pure virtual] | 
| getUnitScore() const =0 | BWAPI::Player |  [pure virtual] | 
| getUpgradeLevel(UpgradeType upgrade) const =0 | BWAPI::Player |  [pure virtual] | 
| groundWeaponDamageCooldown(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| groundWeaponMaxRange(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| hasResearched(TechType tech) const =0 | BWAPI::Player |  [pure virtual] | 
| incompleteUnitCount(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| isAlly(Player *player) const =0 | BWAPI::Player |  [pure virtual] | 
| isDefeated() const =0 | BWAPI::Player |  [pure virtual] | 
| isEnemy(Player *player) const =0 | BWAPI::Player |  [pure virtual] | 
| isNeutral() const =0 | BWAPI::Player |  [pure virtual] | 
| isObserver() const =0 | BWAPI::Player |  [pure virtual] | 
| isResearching(TechType tech) const =0 | BWAPI::Player |  [pure virtual] | 
| isUpgrading(UpgradeType upgrade) const =0 | BWAPI::Player |  [pure virtual] | 
| isVictorious() const =0 | BWAPI::Player |  [pure virtual] | 
| killedUnitCount(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| leftGame() const =0 | BWAPI::Player |  [pure virtual] | 
| maxEnergy(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| minerals() const =0 | BWAPI::Player |  [pure virtual] | 
| sightRange(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| supplyTotal() const =0 | BWAPI::Player |  [pure virtual] | 
| supplyTotal(Race race) const =0 | BWAPI::Player |  [pure virtual] | 
| supplyUsed() const =0 | BWAPI::Player |  [pure virtual] | 
| supplyUsed(Race race) const =0 | BWAPI::Player |  [pure virtual] | 
| topSpeed(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| visibleUnitCount(UnitType unit) const =0 | BWAPI::Player |  [pure virtual] | 
| weaponMaxRange(WeaponType weapon) const =0 | BWAPI::Player |  [pure virtual] | 
 1.7.6.1
 1.7.6.1