| BWAPI
   
    | 
| AIModule() | BWAPI::AIModule | |
| ClientModule() | ClientModule | |
| onEnd(bool isWinner) | ClientModule |  [virtual] | 
| onFrame() | ClientModule |  [virtual] | 
| onNukeDetect(BWAPI::Position target) | ClientModule |  [virtual] | 
| onPlayerLeft(BWAPI::Player *player) | ClientModule |  [virtual] | 
| onReceiveText(BWAPI::Player *player, std::string text) | ClientModule |  [virtual] | 
| onSaveGame(std::string gameName) | ClientModule |  [virtual] | 
| onSendText(std::string text) | ClientModule |  [virtual] | 
| onStart() | ClientModule |  [virtual] | 
| onUnitCreate(BWAPI::Unit *unit) | ClientModule |  [virtual] | 
| onUnitDestroy(BWAPI::Unit *unit) | ClientModule |  [virtual] | 
| onUnitDiscover(Unit *unit) | BWAPI::AIModule |  [virtual] | 
| onUnitEvade(Unit *unit) | BWAPI::AIModule |  [virtual] | 
| onUnitHide(BWAPI::Unit *unit) | ClientModule |  [virtual] | 
| onUnitMorph(BWAPI::Unit *unit) | ClientModule |  [virtual] | 
| onUnitRenegade(BWAPI::Unit *unit) | ClientModule |  [virtual] | 
| onUnitShow(BWAPI::Unit *unit) | ClientModule |  [virtual] | 
| ~AIModule() | BWAPI::AIModule |  [virtual] | 
 1.7.6.1
 1.7.6.1