BWAPI
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AIModule() | BWAPI::AIModule | |
ClientModule() | ClientModule | |
onEnd(bool isWinner) | ClientModule | [virtual] |
onFrame() | ClientModule | [virtual] |
onNukeDetect(BWAPI::Position target) | ClientModule | [virtual] |
onPlayerLeft(BWAPI::Player *player) | ClientModule | [virtual] |
onReceiveText(BWAPI::Player *player, std::string text) | ClientModule | [virtual] |
onSaveGame(std::string gameName) | ClientModule | [virtual] |
onSendText(std::string text) | ClientModule | [virtual] |
onStart() | ClientModule | [virtual] |
onUnitCreate(BWAPI::Unit *unit) | ClientModule | [virtual] |
onUnitDestroy(BWAPI::Unit *unit) | ClientModule | [virtual] |
onUnitDiscover(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitEvade(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitHide(BWAPI::Unit *unit) | ClientModule | [virtual] |
onUnitMorph(BWAPI::Unit *unit) | ClientModule | [virtual] |
onUnitRenegade(BWAPI::Unit *unit) | ClientModule | [virtual] |
onUnitShow(BWAPI::Unit *unit) | ClientModule | [virtual] |
~AIModule() | BWAPI::AIModule | [virtual] |