BWAPI
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BulletImpl(int index) | BWAPI::BulletImpl | |
exists() const | BWAPI::BulletImpl | [virtual] |
getAngle() const | BWAPI::BulletImpl | [virtual] |
getID() const | BWAPI::BulletImpl | [virtual] |
getPlayer() const | BWAPI::BulletImpl | [virtual] |
getPosition() const | BWAPI::BulletImpl | [virtual] |
getRemoveTimer() const | BWAPI::BulletImpl | [virtual] |
getSource() const | BWAPI::BulletImpl | [virtual] |
getTarget() const | BWAPI::BulletImpl | [virtual] |
getTargetPosition() const | BWAPI::BulletImpl | [virtual] |
getType() const | BWAPI::BulletImpl | [virtual] |
getVelocityX() const | BWAPI::BulletImpl | [virtual] |
getVelocityY() const | BWAPI::BulletImpl | [virtual] |
isVisible() const | BWAPI::BulletImpl | [virtual] |
isVisible(Player *player) const | BWAPI::BulletImpl | [virtual] |