BWAPI
|
airWeaponMaxRange(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
allUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
armor(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
completedUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
cumulativeGas() const =0 | BWAPI::Player | [pure virtual] |
cumulativeMinerals() const =0 | BWAPI::Player | [pure virtual] |
deadUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
gas() const =0 | BWAPI::Player | [pure virtual] |
getBuildingScore() const =0 | BWAPI::Player | [pure virtual] |
getColor() const =0 | BWAPI::Player | [pure virtual] |
getCustomScore() const =0 | BWAPI::Player | [pure virtual] |
getForce() const =0 | BWAPI::Player | [pure virtual] |
getID() const =0 | BWAPI::Player | [pure virtual] |
getKillScore() const =0 | BWAPI::Player | [pure virtual] |
getName() const =0 | BWAPI::Player | [pure virtual] |
getRace() const =0 | BWAPI::Player | [pure virtual] |
getRazingScore() const =0 | BWAPI::Player | [pure virtual] |
getStartLocation() const =0 | BWAPI::Player | [pure virtual] |
getTextColor() const =0 | BWAPI::Player | [pure virtual] |
getType() const =0 | BWAPI::Player | [pure virtual] |
getUnits() const =0 | BWAPI::Player | [pure virtual] |
getUnitScore() const =0 | BWAPI::Player | [pure virtual] |
getUpgradeLevel(UpgradeType upgrade) const =0 | BWAPI::Player | [pure virtual] |
groundWeaponDamageCooldown(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
groundWeaponMaxRange(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
hasResearched(TechType tech) const =0 | BWAPI::Player | [pure virtual] |
incompleteUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
isAlly(Player *player) const =0 | BWAPI::Player | [pure virtual] |
isDefeated() const =0 | BWAPI::Player | [pure virtual] |
isEnemy(Player *player) const =0 | BWAPI::Player | [pure virtual] |
isNeutral() const =0 | BWAPI::Player | [pure virtual] |
isObserver() const =0 | BWAPI::Player | [pure virtual] |
isResearching(TechType tech) const =0 | BWAPI::Player | [pure virtual] |
isUpgrading(UpgradeType upgrade) const =0 | BWAPI::Player | [pure virtual] |
isVictorious() const =0 | BWAPI::Player | [pure virtual] |
killedUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
leftGame() const =0 | BWAPI::Player | [pure virtual] |
maxEnergy(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
minerals() const =0 | BWAPI::Player | [pure virtual] |
sightRange(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
supplyTotal() const =0 | BWAPI::Player | [pure virtual] |
supplyTotal(Race race) const =0 | BWAPI::Player | [pure virtual] |
supplyUsed() const =0 | BWAPI::Player | [pure virtual] |
supplyUsed(Race race) const =0 | BWAPI::Player | [pure virtual] |
topSpeed(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
visibleUnitCount(UnitType unit) const =0 | BWAPI::Player | [pure virtual] |
weaponMaxRange(WeaponType weapon) const =0 | BWAPI::Player | [pure virtual] |