BWAPI
BWAPI::PlayerImpl Member List
This is the complete list of members for BWAPI::PlayerImpl, including all inherited members.
airWeaponMaxRange(UnitType unit) const BWAPI::PlayerImpl [virtual]
allUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
armor(UnitType unit) const BWAPI::PlayerImpl [virtual]
clear()BWAPI::PlayerImpl
completedUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
cumulativeGas() const BWAPI::PlayerImpl [virtual]
cumulativeMinerals() const BWAPI::PlayerImpl [virtual]
deadUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
gas() const BWAPI::PlayerImpl [virtual]
getBuildingScore() const BWAPI::PlayerImpl [virtual]
getColor() const BWAPI::PlayerImpl [virtual]
getCustomScore() const BWAPI::PlayerImpl [virtual]
getForce() const BWAPI::PlayerImpl [virtual]
getID() const BWAPI::PlayerImpl [virtual]
getKillScore() const BWAPI::PlayerImpl [virtual]
getName() const BWAPI::PlayerImpl [virtual]
getRace() const BWAPI::PlayerImpl [virtual]
getRazingScore() const BWAPI::PlayerImpl [virtual]
getStartLocation() const BWAPI::PlayerImpl [virtual]
getTextColor() const BWAPI::PlayerImpl [virtual]
getType() const BWAPI::PlayerImpl [virtual]
getUnits() const BWAPI::PlayerImpl [virtual]
getUnitScore() const BWAPI::PlayerImpl [virtual]
getUpgradeLevel(UpgradeType upgrade) const BWAPI::PlayerImpl [virtual]
groundWeaponDamageCooldown(UnitType unit) const BWAPI::PlayerImpl [virtual]
groundWeaponMaxRange(UnitType unit) const BWAPI::PlayerImpl [virtual]
hasResearched(TechType tech) const BWAPI::PlayerImpl [virtual]
incompleteUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
isAlly(Player *player) const BWAPI::PlayerImpl [virtual]
isDefeated() const BWAPI::PlayerImpl [virtual]
isEnemy(Player *player) const BWAPI::PlayerImpl [virtual]
isNeutral() const BWAPI::PlayerImpl [virtual]
isObserver() const BWAPI::PlayerImpl [virtual]
isResearching(TechType tech) const BWAPI::PlayerImpl [virtual]
isUpgrading(UpgradeType upgrade) const BWAPI::PlayerImpl [virtual]
isVictorious() const BWAPI::PlayerImpl [virtual]
killedUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
leftGame() const BWAPI::PlayerImpl [virtual]
maxEnergy(UnitType unit) const BWAPI::PlayerImpl [virtual]
minerals() const BWAPI::PlayerImpl [virtual]
PlayerImpl(int id)BWAPI::PlayerImpl
selfBWAPI::PlayerImpl
sightRange(UnitType unit) const BWAPI::PlayerImpl [virtual]
supplyTotal() const BWAPI::PlayerImpl [virtual]
supplyTotal(Race race) const BWAPI::PlayerImpl [virtual]
supplyUsed() const BWAPI::PlayerImpl [virtual]
supplyUsed(Race race) const BWAPI::PlayerImpl [virtual]
topSpeed(UnitType unit) const BWAPI::PlayerImpl [virtual]
unitsBWAPI::PlayerImpl
visibleUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
weaponMaxRange(WeaponType weapon) const BWAPI::PlayerImpl [virtual]
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