|
BWAPI
|
| addUnit(Unit *u) | Squad | |
| alertTacticsImplementation(Unit *u) | Squad | |
| allMembersInPosition() | Squad | |
| attachTacticsImplementation(TacticsImplementation *t) | Squad | |
| canMaintainCentralPosition(Unit *u) | Squad | |
| containsUnit(Unit *u) | Squad | |
| forceUnit(Unit *u) | Squad | |
| getLivingUnits() | Squad | |
| getMostCentralElement(Unit *u) | Squad | |
| getMostCentralElement() | Squad | |
| getTacticsImplementation() | Squad | |
| getUnitAt(int x) | Squad | |
| getUnits() | Squad | |
| name() | Squad | |
| removeUnit(Unit *u) | Squad | |
| removeUnitAt(unsigned int u) | Squad | |
| Squad(std::string name, int s) | Squad | |
| Squad(std::string name, std::vector< Unit * > units, int s) | Squad |
1.7.6.1