BWAPI
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addUnit(Unit *u) | Squad | |
alertTacticsImplementation(Unit *u) | Squad | |
allMembersInPosition() | Squad | |
attachTacticsImplementation(TacticsImplementation *t) | Squad | |
canMaintainCentralPosition(Unit *u) | Squad | |
containsUnit(Unit *u) | Squad | |
forceUnit(Unit *u) | Squad | |
getLivingUnits() | Squad | |
getMostCentralElement(Unit *u) | Squad | |
getMostCentralElement() | Squad | |
getTacticsImplementation() | Squad | |
getUnitAt(int x) | Squad | |
getUnits() | Squad | |
name() | Squad | |
removeUnit(Unit *u) | Squad | |
removeUnitAt(unsigned int u) | Squad | |
Squad(std::string name, int s) | Squad | |
Squad(std::string name, std::vector< Unit * > units, int s) | Squad |