BWAPI
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activateSquad(SquadTacticsModel *s) | SquadManagerAgent | |
alertAirSquadrons(Unit *target) | SquadManagerAgent | |
alertNewUnit(Unit *s) | SquadManagerAgent | |
freeUnit(Unit *u) | SquadManagerAgent | |
getActiveSquad(int tactic) | SquadManagerAgent | |
getArbitrator() | SquadManagerAgent | [inline, virtual] |
getInternalArbitrator() | SquadManagerAgent | [inline, virtual] |
isUnitInSquads(int s) | SquadManagerAgent | |
isUnitInSquads(Unit *s) | SquadManagerAgent | |
recruitReinforcements(UnitType u, int num) | SquadManagerAgent | |
recruitSquad(UnitOrder u) | SquadManagerAgent | |
recruitSquad(Squad *s, int tactic) | SquadManagerAgent | |
relinquish(SquadTacticsModel *s) | SquadManagerAgent | |
SquadManagerAgent(AgentPool *p, SquadPool *sp) | SquadManagerAgent | |
updateDrives() | SquadManagerAgent | [virtual] |
~AgentBase() | AgentBase | [inline] |