BWAPI
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00001 #pragma once 00002 00003 #include <BW/OrderID.h> 00004 #include <BW/UnitID.h> 00005 namespace BWAPI 00006 { 00007 extern int BWtoBWAPI_Order[BW::OrderID::MAX]; 00008 extern int AttackAnimationRestFrame[BW::UnitID::MAX]; 00009 void BWtoBWAPI_init(); 00010 }