BWAPI
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00001 #pragma once 00002 00003 namespace BWAPI 00004 { 00005 struct BulletData 00006 { 00007 int id; 00008 int player; 00009 int type; 00010 int source; 00011 int positionX; 00012 int positionY; 00013 double angle; 00014 double velocityX; 00015 double velocityY; 00016 int target; 00017 int targetPositionX; 00018 int targetPositionY; 00019 int removeTimer; 00020 bool exists; 00021 bool isVisible[9]; 00022 }; 00023 }