BWAPI
trunk/bwapi/include/BWAPI/Client/BulletData.h
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00001 #pragma once
00002 
00003 namespace BWAPI
00004 {
00005   struct BulletData
00006   {
00007     int id;
00008     int player;
00009     int type;
00010     int source;
00011     int positionX;
00012     int positionY;
00013     double angle;
00014     double velocityX;
00015     double velocityY;
00016     int target;
00017     int targetPositionX;
00018     int targetPositionY;
00019     int removeTimer;
00020     bool exists;
00021     bool isVisible[9];
00022   };
00023 }
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