BWAPI
trunk/bwapi/include/BWAPI/Client/GameTable.h
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00001 #pragma once
00002 
00003 namespace BWAPI
00004 {
00005   struct GameInstance
00006   {
00007     DWORD serverProcessID;
00008     bool isConnected;
00009     //time_t lastKeepAliveTime;
00010         DWORD lastKeepAliveTime;
00011   };
00012   struct GameTable
00013   {
00014     GameTable() {}
00015     static const int MAX_GAME_INSTANCES = 8;
00016     GameInstance gameInstances[MAX_GAME_INSTANCES];
00017   };
00018 }
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