BWAPI
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Go to the source code of this file.
Classes | |
struct | BW::grpFrame |
struct | BW::grpHead |
class | BW::Image |
Namespaces | |
namespace | BW |
namespace | BW::Anims |
Enumerations | |
enum | BW::Anims::Enum { BW::Anims::Init = 0x00, BW::Anims::Death = 0x01, BW::Anims::GndAttkInit = 0x02, BW::Anims::AirAttkInit = 0x03, BW::Anims::Unused1 = 0x04, BW::Anims::GndAttkRpt = 0x05, BW::Anims::AirAttkRpt = 0x06, BW::Anims::CastSpell = 0x07, BW::Anims::GndAttkToIdle = 0x08, BW::Anims::AirAttkToIdle = 0x09, BW::Anims::Unused2 = 0x0A, BW::Anims::Walking = 0x0B, BW::Anims::WalkingToIdle = 0x0C, BW::Anims::SpecialState1 = 0x0D, BW::Anims::SpecialState2 = 0x0E, BW::Anims::AlmostBuilt = 0x0F, BW::Anims::Built = 0x10, BW::Anims::Landing = 0x11, BW::Anims::LiftOff = 0x12, BW::Anims::IsWorking = 0x13, BW::Anims::WorkingToIdle = 0x14, BW::Anims::WarpIn = 0x15, BW::Anims::Unused3 = 0x16, BW::Anims::StarEditInit = 0x17, BW::Anims::Disable = 0x18, BW::Anims::Burrow = 0x19, BW::Anims::UnBurrow = 0x1A, BW::Anims::Enable = 0x1B } |
Functions | |
BW::CTASSERT (sizeof(Image)==64) |