BWAPI
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trunk/bwapi/BWAPI/Source/BW/Image.h File Reference
#include <windows.h>
#include "Sprite.h"
#include "Offsets.h"
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Classes

struct  BW::grpFrame
struct  BW::grpHead
class  BW::Image

Namespaces

namespace  BW
namespace  BW::Anims

Enumerations

enum  BW::Anims::Enum {
  BW::Anims::Init = 0x00, BW::Anims::Death = 0x01, BW::Anims::GndAttkInit = 0x02, BW::Anims::AirAttkInit = 0x03,
  BW::Anims::Unused1 = 0x04, BW::Anims::GndAttkRpt = 0x05, BW::Anims::AirAttkRpt = 0x06, BW::Anims::CastSpell = 0x07,
  BW::Anims::GndAttkToIdle = 0x08, BW::Anims::AirAttkToIdle = 0x09, BW::Anims::Unused2 = 0x0A, BW::Anims::Walking = 0x0B,
  BW::Anims::WalkingToIdle = 0x0C, BW::Anims::SpecialState1 = 0x0D, BW::Anims::SpecialState2 = 0x0E, BW::Anims::AlmostBuilt = 0x0F,
  BW::Anims::Built = 0x10, BW::Anims::Landing = 0x11, BW::Anims::LiftOff = 0x12, BW::Anims::IsWorking = 0x13,
  BW::Anims::WorkingToIdle = 0x14, BW::Anims::WarpIn = 0x15, BW::Anims::Unused3 = 0x16, BW::Anims::StarEditInit = 0x17,
  BW::Anims::Disable = 0x18, BW::Anims::Burrow = 0x19, BW::Anims::UnBurrow = 0x1A, BW::Anims::Enable = 0x1B
}

Functions

 BW::CTASSERT (sizeof(Image)==64)
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