BWAPI
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00001 #pragma once 00002 00003 namespace BWAPI 00004 { 00005 struct RegionData 00006 { 00007 int id; 00008 int islandID; 00009 int center_x; 00010 int center_y; 00011 int priority; 00012 00013 // region boundry 00014 int leftMost; 00015 int rightMost; 00016 int topMost; 00017 int bottomMost; 00018 00019 int neighborCount; 00020 int neighbors[256]; 00021 00022 bool isWalkable; 00023 bool isHigherGround; 00024 }; 00025 };