BWAPI
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00001 #pragma once 00002 00003 namespace BW 00004 { 00009 namespace TechID 00010 { 00011 enum Enum 00012 { 00013 Stimpacks = 0x00, 00014 Lockdown = 0x01, 00015 EMPShockwave = 0x02, 00016 SpiderMines = 0x03, 00017 ScannerSweep = 0x04, // (default) 00018 TankSiegeMode = 0x05, 00019 DefensiveMatrix = 0x06, // (default) 00020 Irradiate = 0x07, 00021 YamatoGun = 0x08, 00022 CloakingField = 0x09, 00023 PersonnelCloaking = 0x0A, 00024 Burrowing = 0x0B, 00025 Infestation = 0x0C, // (default) 00026 SpawnBroodlings = 0x0D, 00027 DarkSwarm = 0x0E, // (default) 00028 Plague = 0x0F, 00029 Consume = 0x10, 00030 Ensnare = 0x11, 00031 Parasite = 0x12, // (default) 00032 PsionicStorm = 0x13, 00033 Hallucination = 0x14, 00034 Recall = 0x15, 00035 StasisField = 0x16, 00036 ArchonWarp = 0x17, // (default) 00037 Restoration = 0x18, 00038 DisruptionWeb = 0x19, 00039 UnusedTech26 = 0x1A, // (unused) 00040 MindControl = 0x1B, 00041 DarkArchonMeld = 0x1C, // (default) 00042 Feedback = 0x1D, // (default) 00043 OpticalFlare = 0x1E, 00044 Maelstorm = 0x1F, 00045 LurkerAspect = 0x20, 00046 UnusedTech33 = 0x21, // (default; possibly liftoff) 00047 Healing = 0x22, // (default) 00048 UnusedTech35 = 0x23, // (unused) 00049 UnusedTech36 = 0x24, // (unused) 00050 UnusedTech37 = 0x25, // (unused) 00051 UnusedTech38 = 0x26, // (unused) 00052 UnusedTech39 = 0x27, // (unused) 00053 UnusedTech40 = 0x28, // (unused) 00054 UnusedTech41 = 0x29, // (unused) 00055 UnusedTech42 = 0x2A, // (unused) 00056 UnusedTech43 = 0x2B, // (unused) 00057 None = 0x2C, 00058 Unknown = 0x2D, 00059 NuclearStrike = 0x2E 00060 }; 00061 } 00062 };