BWAPI
BWAPI::Event Member List
This is the complete list of members for BWAPI::Event, including all inherited members.
Event()BWAPI::Event
Event(const Event &other)BWAPI::Event
getPlayer() const BWAPI::Event
getPosition() const BWAPI::Event
getText() const BWAPI::Event
getType() const BWAPI::Event
getUnit() const BWAPI::Event
isWinner() const BWAPI::Event
MatchEnd(bool isWinner)BWAPI::Event [static]
MatchFrame()BWAPI::Event [static]
MatchStart()BWAPI::Event [static]
MenuFrame()BWAPI::Event [static]
NukeDetect(Position target)BWAPI::Event [static]
operator=(const Event &other)BWAPI::Event
operator==(const Event &other) const BWAPI::Event
PlayerDropped(Player *player)BWAPI::Event [static]
PlayerLeft(Player *player)BWAPI::Event [static]
ReceiveText(Player *player, const char *text=NULL)BWAPI::Event [static]
SaveGame(const char *gameName=NULL)BWAPI::Event [static]
SendText(const char *text=NULL)BWAPI::Event [static]
setPlayer(Player *player)BWAPI::Event
setPosition(Position position)BWAPI::Event
setText(const char *text)BWAPI::Event
setType(EventType::Enum type)BWAPI::Event
setUnit(Unit *unit)BWAPI::Event
setWinner(bool isWinner)BWAPI::Event
UnitComplete(Unit *unit)BWAPI::Event [static]
UnitCreate(Unit *unit)BWAPI::Event [static]
UnitDestroy(Unit *unit)BWAPI::Event [static]
UnitDiscover(Unit *unit)BWAPI::Event [static]
UnitEvade(Unit *unit)BWAPI::Event [static]
UnitHide(Unit *unit)BWAPI::Event [static]
UnitMorph(Unit *unit)BWAPI::Event [static]
UnitRenegade(Unit *unit)BWAPI::Event [static]
UnitShow(Unit *unit)BWAPI::Event [static]
~Event()BWAPI::Event
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