BWAPI
BWAPI::Player Member List
This is the complete list of members for BWAPI::Player, including all inherited members.
airWeaponMaxRange(UnitType unit) const =0BWAPI::Player [pure virtual]
allUnitCount(UnitType unit) const =0BWAPI::Player [pure virtual]
armor(UnitType unit) const =0BWAPI::Player [pure virtual]
completedUnitCount(UnitType unit) const =0BWAPI::Player [pure virtual]
deadUnitCount(UnitType unit) const =0BWAPI::Player [pure virtual]
gas() const =0BWAPI::Player [pure virtual]
gatheredGas() const =0BWAPI::Player [pure virtual]
gatheredMinerals() const =0BWAPI::Player [pure virtual]
getBuildingScore() const =0BWAPI::Player [pure virtual]
getColor() const =0BWAPI::Player [pure virtual]
getCustomScore() const =0BWAPI::Player [pure virtual]
getForce() const =0BWAPI::Player [pure virtual]
getID() const =0BWAPI::Player [pure virtual]
getKillScore() const =0BWAPI::Player [pure virtual]
getMaxUpgradeLevel(UpgradeType upgrade) const =0BWAPI::Player [pure virtual]
getName() const =0BWAPI::Player [pure virtual]
getRace() const =0BWAPI::Player [pure virtual]
getRazingScore() const =0BWAPI::Player [pure virtual]
getStartLocation() const =0BWAPI::Player [pure virtual]
getTextColor() const =0BWAPI::Player [pure virtual]
getType() const =0BWAPI::Player [pure virtual]
getUnits() const =0BWAPI::Player [pure virtual]
getUnitScore() const =0BWAPI::Player [pure virtual]
getUpgradeLevel(UpgradeType upgrade) const =0BWAPI::Player [pure virtual]
groundWeaponDamageCooldown(UnitType unit) const =0BWAPI::Player [pure virtual]
groundWeaponMaxRange(UnitType unit) const =0BWAPI::Player [pure virtual]
hasResearched(TechType tech) const =0BWAPI::Player [pure virtual]
incompleteUnitCount(UnitType unit) const =0BWAPI::Player [pure virtual]
isAlly(Player *player) const =0BWAPI::Player [pure virtual]
isDefeated() const =0BWAPI::Player [pure virtual]
isEnemy(Player *player) const =0BWAPI::Player [pure virtual]
isNeutral() const =0BWAPI::Player [pure virtual]
isObserver() const =0BWAPI::Player [pure virtual]
isResearchAvailable(TechType tech) const =0BWAPI::Player [pure virtual]
isResearching(TechType tech) const =0BWAPI::Player [pure virtual]
isUnitAvailable(UnitType unit) const =0BWAPI::Player [pure virtual]
isUpgrading(UpgradeType upgrade) const =0BWAPI::Player [pure virtual]
isVictorious() const =0BWAPI::Player [pure virtual]
killedUnitCount(UnitType unit) const =0BWAPI::Player [pure virtual]
leftGame() const =0BWAPI::Player [pure virtual]
maxEnergy(UnitType unit) const =0BWAPI::Player [pure virtual]
minerals() const =0BWAPI::Player [pure virtual]
refundedGas() const =0BWAPI::Player [pure virtual]
refundedMinerals() const =0BWAPI::Player [pure virtual]
repairedGas() const =0BWAPI::Player [pure virtual]
repairedMinerals() const =0BWAPI::Player [pure virtual]
sightRange(UnitType unit) const =0BWAPI::Player [pure virtual]
spentGas() const =0BWAPI::Player [pure virtual]
spentMinerals() const =0BWAPI::Player [pure virtual]
supplyTotal() const =0BWAPI::Player [pure virtual]
supplyTotal(Race race) const =0BWAPI::Player [pure virtual]
supplyUsed() const =0BWAPI::Player [pure virtual]
supplyUsed(Race race) const =0BWAPI::Player [pure virtual]
topSpeed(UnitType unit) const =0BWAPI::Player [pure virtual]
visibleUnitCount(UnitType unit) const =0BWAPI::Player [pure virtual]
weaponMaxRange(WeaponType weapon) const =0BWAPI::Player [pure virtual]
~Player()BWAPI::Player [inline, protected, virtual]
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