BWAPI
BWAPI::PlayerImpl Member List
This is the complete list of members for BWAPI::PlayerImpl, including all inherited members.
_refundedGasBWAPI::PlayerImpl
_refundedMineralsBWAPI::PlayerImpl
_repairedGasBWAPI::PlayerImpl
_repairedMineralsBWAPI::PlayerImpl
airWeaponMaxRange(UnitType unit) const BWAPI::PlayerImpl [virtual]
airWeaponMaxRange(UnitType unit) const BWAPI::PlayerImpl [virtual]
allUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
allUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
armor(UnitType unit) const BWAPI::PlayerImpl [virtual]
armor(UnitType unit) const BWAPI::PlayerImpl [virtual]
clear()BWAPI::PlayerImpl
completedUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
completedUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
dataBWAPI::PlayerImpl
deadUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
deadUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
forceBWAPI::PlayerImpl
gas() const BWAPI::PlayerImpl [virtual]
gas() const BWAPI::PlayerImpl [virtual]
gatheredGas() const BWAPI::PlayerImpl [virtual]
gatheredGas() const BWAPI::PlayerImpl [virtual]
gatheredMinerals() const BWAPI::PlayerImpl [virtual]
gatheredMinerals() const BWAPI::PlayerImpl [virtual]
getBuildingScore() const BWAPI::PlayerImpl [virtual]
getBuildingScore() const BWAPI::PlayerImpl [virtual]
getColor() const BWAPI::PlayerImpl [virtual]
getColor() const BWAPI::PlayerImpl [virtual]
getCustomScore() const BWAPI::PlayerImpl [virtual]
getCustomScore() const BWAPI::PlayerImpl [virtual]
getForce() const BWAPI::PlayerImpl [virtual]
getForce() const BWAPI::PlayerImpl [virtual]
getForceName() const BWAPI::PlayerImpl
getID() const BWAPI::PlayerImpl [virtual]
getID() const BWAPI::PlayerImpl [virtual]
getIndex() const BWAPI::PlayerImpl
getKillScore() const BWAPI::PlayerImpl [virtual]
getKillScore() const BWAPI::PlayerImpl [virtual]
getMaxUpgradeLevel(UpgradeType upgrade) const BWAPI::PlayerImpl [virtual]
getMaxUpgradeLevel(UpgradeType upgrade) const BWAPI::PlayerImpl [virtual]
getName() const BWAPI::PlayerImpl [virtual]
getName() const BWAPI::PlayerImpl [virtual]
getRace() const BWAPI::PlayerImpl [virtual]
getRace() const BWAPI::PlayerImpl [virtual]
getRazingScore() const BWAPI::PlayerImpl [virtual]
getRazingScore() const BWAPI::PlayerImpl [virtual]
getStartLocation() const BWAPI::PlayerImpl [virtual]
getStartLocation() const BWAPI::PlayerImpl [virtual]
getTextColor() const BWAPI::PlayerImpl [virtual]
getTextColor() const BWAPI::PlayerImpl [virtual]
getType() const BWAPI::PlayerImpl [virtual]
getType() const BWAPI::PlayerImpl [virtual]
getUnits() const BWAPI::PlayerImpl [virtual]
getUnits() const BWAPI::PlayerImpl [virtual]
getUnitScore() const BWAPI::PlayerImpl [virtual]
getUnitScore() const BWAPI::PlayerImpl [virtual]
getUpgradeLevel(UpgradeType upgrade) const BWAPI::PlayerImpl [virtual]
getUpgradeLevel(UpgradeType upgrade) const BWAPI::PlayerImpl [virtual]
groundWeaponDamageCooldown(UnitType unit) const BWAPI::PlayerImpl [virtual]
groundWeaponDamageCooldown(UnitType unit) const BWAPI::PlayerImpl [virtual]
groundWeaponMaxRange(UnitType unit) const BWAPI::PlayerImpl [virtual]
groundWeaponMaxRange(UnitType unit) const BWAPI::PlayerImpl [virtual]
hasResearched(TechType tech) const BWAPI::PlayerImpl [virtual]
hasResearched(TechType tech) const BWAPI::PlayerImpl [virtual]
incompleteUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
incompleteUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
isAlly(Player *player) const BWAPI::PlayerImpl [virtual]
isAlly(Player *player) const BWAPI::PlayerImpl [virtual]
isDefeated() const BWAPI::PlayerImpl [virtual]
isDefeated() const BWAPI::PlayerImpl [virtual]
isEnemy(Player *player) const BWAPI::PlayerImpl [virtual]
isEnemy(Player *player) const BWAPI::PlayerImpl [virtual]
isNeutral() const BWAPI::PlayerImpl [virtual]
isNeutral() const BWAPI::PlayerImpl [virtual]
isObserver() const BWAPI::PlayerImpl [virtual]
isObserver() const BWAPI::PlayerImpl [virtual]
isResearchAvailable(TechType tech) const BWAPI::PlayerImpl [virtual]
isResearchAvailable(TechType tech) const BWAPI::PlayerImpl [virtual]
isResearching(TechType tech) const BWAPI::PlayerImpl [virtual]
isResearching(TechType tech) const BWAPI::PlayerImpl [virtual]
isUnitAvailable(UnitType unit) const BWAPI::PlayerImpl [virtual]
isUnitAvailable(UnitType unit) const BWAPI::PlayerImpl [virtual]
isUpgrading(UpgradeType upgrade) const BWAPI::PlayerImpl [virtual]
isUpgrading(UpgradeType upgrade) const BWAPI::PlayerImpl [virtual]
isVictorious() const BWAPI::PlayerImpl [virtual]
isVictorious() const BWAPI::PlayerImpl [virtual]
killedUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
killedUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
leftGame() const BWAPI::PlayerImpl [virtual]
leftGame() const BWAPI::PlayerImpl [virtual]
maxEnergy(UnitType unit) const BWAPI::PlayerImpl [virtual]
maxEnergy(UnitType unit) const BWAPI::PlayerImpl [virtual]
minerals() const BWAPI::PlayerImpl [virtual]
minerals() const BWAPI::PlayerImpl [virtual]
onGameEnd()BWAPI::PlayerImpl
PlayerImpl(u8 index)BWAPI::PlayerImpl
PlayerImpl(int id)BWAPI::PlayerImpl
refundedGas() const BWAPI::PlayerImpl [virtual]
refundedGas() const BWAPI::PlayerImpl [virtual]
refundedMinerals() const BWAPI::PlayerImpl [virtual]
refundedMinerals() const BWAPI::PlayerImpl [virtual]
repairedGas() const BWAPI::PlayerImpl [virtual]
repairedGas() const BWAPI::PlayerImpl [virtual]
repairedMinerals() const BWAPI::PlayerImpl [virtual]
repairedMinerals() const BWAPI::PlayerImpl [virtual]
resetResources()BWAPI::PlayerImpl
selectedUnit()BWAPI::PlayerImpl
selfBWAPI::PlayerImpl
setID(int newID)BWAPI::PlayerImpl
setParticipating(bool isParticipating=true)BWAPI::PlayerImpl
sightRange(UnitType unit) const BWAPI::PlayerImpl [virtual]
sightRange(UnitType unit) const BWAPI::PlayerImpl [virtual]
spentGas() const BWAPI::PlayerImpl [virtual]
spentGas() const BWAPI::PlayerImpl [virtual]
spentMinerals() const BWAPI::PlayerImpl [virtual]
spentMinerals() const BWAPI::PlayerImpl [virtual]
supplyTotal() const BWAPI::PlayerImpl [virtual]
supplyTotal(Race race) const BWAPI::PlayerImpl [virtual]
supplyTotal() const BWAPI::PlayerImpl [virtual]
supplyTotal(Race race) const BWAPI::PlayerImpl [virtual]
supplyUsed() const BWAPI::PlayerImpl [virtual]
supplyUsed(Race race) const BWAPI::PlayerImpl [virtual]
supplyUsed() const BWAPI::PlayerImpl [virtual]
supplyUsed(Race race) const BWAPI::PlayerImpl [virtual]
topSpeed(UnitType unit) const BWAPI::PlayerImpl [virtual]
topSpeed(UnitType unit) const BWAPI::PlayerImpl [virtual]
unitsBWAPI::PlayerImpl
updateData()BWAPI::PlayerImpl
visibleUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
visibleUnitCount(UnitType unit) const BWAPI::PlayerImpl [virtual]
wasSeenByBWAPIPlayerBWAPI::PlayerImpl
weaponMaxRange(WeaponType weapon) const BWAPI::PlayerImpl [virtual]
weaponMaxRange(WeaponType weapon) const BWAPI::PlayerImpl [virtual]
~Player()BWAPI::Player [inline, protected, virtual]
~PlayerImpl()BWAPI::PlayerImpl
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines