BWAPI
|
getBoundsBottom() const =0 | BWAPI::Region | [pure virtual] |
getBoundsLeft() const =0 | BWAPI::Region | [pure virtual] |
getBoundsRight() const =0 | BWAPI::Region | [pure virtual] |
getBoundsTop() const =0 | BWAPI::Region | [pure virtual] |
getCenter() const =0 | BWAPI::Region | [pure virtual] |
getClosestAccessibleRegion() const =0 | BWAPI::Region | [pure virtual] |
getClosestInaccessibleRegion() const =0 | BWAPI::Region | [pure virtual] |
getDefensePriority() const =0 | BWAPI::Region | [pure virtual] |
getDistance(BWAPI::Region *other) const =0 | BWAPI::Region | [pure virtual] |
getID() const =0 | BWAPI::Region | [pure virtual] |
getNeighbors() const =0 | BWAPI::Region | [pure virtual] |
getRegionGroupID() const =0 | BWAPI::Region | [pure virtual] |
isHigherGround() const =0 | BWAPI::Region | [pure virtual] |
isWalkable() const =0 | BWAPI::Region | [pure virtual] |
~Region() | BWAPI::Region | [inline, protected, virtual] |