BWAPI
BWAPI::UnitCommand Member List
This is the complete list of members for BWAPI::UnitCommand, including all inherited members.
attack(Unit *unit, Position target, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
attack(Unit *unit, Unit *target, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
build(Unit *unit, TilePosition target, UnitType type)BWAPI::UnitCommand [static]
buildAddon(Unit *unit, UnitType type)BWAPI::UnitCommand [static]
burrow(Unit *unit)BWAPI::UnitCommand [static]
cancelAddon(Unit *unit)BWAPI::UnitCommand [static]
cancelConstruction(Unit *unit)BWAPI::UnitCommand [static]
cancelMorph(Unit *unit)BWAPI::UnitCommand [static]
cancelResearch(Unit *unit)BWAPI::UnitCommand [static]
cancelTrain(Unit *unit, int slot=-2)BWAPI::UnitCommand [static]
cancelUpgrade(Unit *unit)BWAPI::UnitCommand [static]
cloak(Unit *unit)BWAPI::UnitCommand [static]
decloak(Unit *unit)BWAPI::UnitCommand [static]
extraBWAPI::UnitCommand
follow(Unit *unit, Unit *target, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
gather(Unit *unit, Unit *target, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
getSlot() const BWAPI::UnitCommand
getTarget() const BWAPI::UnitCommand
getTargetPosition() const BWAPI::UnitCommand
getTargetTilePosition() const BWAPI::UnitCommand
getTechType() const BWAPI::UnitCommand
getType() const BWAPI::UnitCommand
getUnit() const BWAPI::UnitCommand
getUnitType() const BWAPI::UnitCommand
getUpgradeType() const BWAPI::UnitCommand
haltConstruction(Unit *unit)BWAPI::UnitCommand [static]
holdPosition(Unit *unit, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
isQueued() const BWAPI::UnitCommand
land(Unit *unit, TilePosition target)BWAPI::UnitCommand [static]
lift(Unit *unit)BWAPI::UnitCommand [static]
load(Unit *unit, Unit *target, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
morph(Unit *unit, UnitType type)BWAPI::UnitCommand [static]
move(Unit *unit, Position target, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
operator!=(const UnitCommand &other) const BWAPI::UnitCommand
operator<(const UnitCommand &other) const BWAPI::UnitCommand
operator==(const UnitCommand &other) const BWAPI::UnitCommand
operator>(const UnitCommand &other) const BWAPI::UnitCommand
patrol(Unit *unit, Position target, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
placeCOP(Unit *unit, TilePosition target)BWAPI::UnitCommand [static]
repair(Unit *unit, Unit *target, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
research(Unit *unit, TechType tech)BWAPI::UnitCommand [static]
returnCargo(Unit *unit, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
rightClick(Unit *unit, Position target, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
rightClick(Unit *unit, Unit *target, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
setRallyPoint(Unit *unit, Position target)BWAPI::UnitCommand [static]
setRallyPoint(Unit *unit, Unit *target)BWAPI::UnitCommand [static]
siege(Unit *unit)BWAPI::UnitCommand [static]
stop(Unit *unit, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
targetBWAPI::UnitCommand
train(Unit *unit, UnitType type)BWAPI::UnitCommand [static]
typeBWAPI::UnitCommand
unburrow(Unit *unit)BWAPI::UnitCommand [static]
unitBWAPI::UnitCommand
UnitCommand()BWAPI::UnitCommand
UnitCommand(Unit *_unit, UnitCommandType _type, Unit *_target, int _x, int _y, int _extra)BWAPI::UnitCommand
unload(Unit *unit, Unit *target)BWAPI::UnitCommand [static]
unloadAll(Unit *unit, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
unloadAll(Unit *unit, Position target, bool shiftQueueCommand=false)BWAPI::UnitCommand [static]
unsiege(Unit *unit)BWAPI::UnitCommand [static]
upgrade(Unit *unit, UpgradeType upgrade)BWAPI::UnitCommand [static]
useTech(Unit *unit, TechType tech)BWAPI::UnitCommand [static]
useTech(Unit *unit, TechType tech, Position target)BWAPI::UnitCommand [static]
useTech(Unit *unit, TechType tech, Unit *target)BWAPI::UnitCommand [static]
xBWAPI::UnitCommand
yBWAPI::UnitCommand
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