, including all inherited members.
attack(Unit *unit, Position target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
attack(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
build(Unit *unit, TilePosition target, UnitType type) | BWAPI::UnitCommand | [static] |
buildAddon(Unit *unit, UnitType type) | BWAPI::UnitCommand | [static] |
burrow(Unit *unit) | BWAPI::UnitCommand | [static] |
cancelAddon(Unit *unit) | BWAPI::UnitCommand | [static] |
cancelConstruction(Unit *unit) | BWAPI::UnitCommand | [static] |
cancelMorph(Unit *unit) | BWAPI::UnitCommand | [static] |
cancelResearch(Unit *unit) | BWAPI::UnitCommand | [static] |
cancelTrain(Unit *unit, int slot=-2) | BWAPI::UnitCommand | [static] |
cancelUpgrade(Unit *unit) | BWAPI::UnitCommand | [static] |
cloak(Unit *unit) | BWAPI::UnitCommand | [static] |
decloak(Unit *unit) | BWAPI::UnitCommand | [static] |
extra | BWAPI::UnitCommand | |
follow(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
gather(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
getSlot() const | BWAPI::UnitCommand | |
getTarget() const | BWAPI::UnitCommand | |
getTargetPosition() const | BWAPI::UnitCommand | |
getTargetTilePosition() const | BWAPI::UnitCommand | |
getTechType() const | BWAPI::UnitCommand | |
getType() const | BWAPI::UnitCommand | |
getUnit() const | BWAPI::UnitCommand | |
getUnitType() const | BWAPI::UnitCommand | |
getUpgradeType() const | BWAPI::UnitCommand | |
haltConstruction(Unit *unit) | BWAPI::UnitCommand | [static] |
holdPosition(Unit *unit, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
isQueued() const | BWAPI::UnitCommand | |
land(Unit *unit, TilePosition target) | BWAPI::UnitCommand | [static] |
lift(Unit *unit) | BWAPI::UnitCommand | [static] |
load(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
morph(Unit *unit, UnitType type) | BWAPI::UnitCommand | [static] |
move(Unit *unit, Position target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
operator!=(const UnitCommand &other) const | BWAPI::UnitCommand | |
operator<(const UnitCommand &other) const | BWAPI::UnitCommand | |
operator==(const UnitCommand &other) const | BWAPI::UnitCommand | |
operator>(const UnitCommand &other) const | BWAPI::UnitCommand | |
patrol(Unit *unit, Position target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
placeCOP(Unit *unit, TilePosition target) | BWAPI::UnitCommand | [static] |
repair(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
research(Unit *unit, TechType tech) | BWAPI::UnitCommand | [static] |
returnCargo(Unit *unit, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
rightClick(Unit *unit, Position target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
rightClick(Unit *unit, Unit *target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
setRallyPoint(Unit *unit, Position target) | BWAPI::UnitCommand | [static] |
setRallyPoint(Unit *unit, Unit *target) | BWAPI::UnitCommand | [static] |
siege(Unit *unit) | BWAPI::UnitCommand | [static] |
stop(Unit *unit, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
target | BWAPI::UnitCommand | |
train(Unit *unit, UnitType type) | BWAPI::UnitCommand | [static] |
type | BWAPI::UnitCommand | |
unburrow(Unit *unit) | BWAPI::UnitCommand | [static] |
unit | BWAPI::UnitCommand | |
UnitCommand() | BWAPI::UnitCommand | |
UnitCommand(Unit *_unit, UnitCommandType _type, Unit *_target, int _x, int _y, int _extra) | BWAPI::UnitCommand | |
unload(Unit *unit, Unit *target) | BWAPI::UnitCommand | [static] |
unloadAll(Unit *unit, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
unloadAll(Unit *unit, Position target, bool shiftQueueCommand=false) | BWAPI::UnitCommand | [static] |
unsiege(Unit *unit) | BWAPI::UnitCommand | [static] |
upgrade(Unit *unit, UpgradeType upgrade) | BWAPI::UnitCommand | [static] |
useTech(Unit *unit, TechType tech) | BWAPI::UnitCommand | [static] |
useTech(Unit *unit, TechType tech, Position target) | BWAPI::UnitCommand | [static] |
useTech(Unit *unit, TechType tech, Unit *target) | BWAPI::UnitCommand | [static] |
x | BWAPI::UnitCommand | |
y | BWAPI::UnitCommand | |