BWAPI
BWAPI::UnitImpl Member List
This is the complete list of members for BWAPI::UnitImpl, including all inherited members.
_getHitPointsBWAPI::UnitImpl
_getPlayerBWAPI::UnitImpl
_getPositionBWAPI::UnitImpl
_getResourcesBWAPI::UnitImpl
_getTransportBWAPI::UnitImpl
_getTypeBWAPI::UnitImpl
_isCompletedBWAPI::UnitImpl
attack(Position target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
attack(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
attack(Position target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
attack(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
build(TilePosition target, UnitType type)BWAPI::UnitImpl [virtual]
build(TilePosition target, UnitType type)BWAPI::UnitImpl [virtual]
buildAddon(UnitType type)BWAPI::UnitImpl [virtual]
buildAddon(UnitType type)BWAPI::UnitImpl [virtual]
burrow()BWAPI::UnitImpl [virtual]
burrow()BWAPI::UnitImpl [virtual]
BWUnitToBWAPIUnit(BW::Unit *unit)BWAPI::UnitImpl [static]
canAccess() const BWAPI::UnitImpl
canAccessDetected() const BWAPI::UnitImpl
canAccessInside() const BWAPI::UnitImpl
cancelAddon()BWAPI::UnitImpl [virtual]
cancelAddon()BWAPI::UnitImpl [virtual]
cancelConstruction()BWAPI::UnitImpl [virtual]
cancelConstruction()BWAPI::UnitImpl [virtual]
cancelMorph()BWAPI::UnitImpl [virtual]
cancelMorph()BWAPI::UnitImpl [virtual]
cancelResearch()BWAPI::UnitImpl [virtual]
cancelResearch()BWAPI::UnitImpl [virtual]
cancelTrain(int slot=-2)BWAPI::UnitImpl [virtual]
cancelTrain(int slot=-2)BWAPI::UnitImpl [virtual]
cancelUpgrade()BWAPI::UnitImpl [virtual]
cancelUpgrade()BWAPI::UnitImpl [virtual]
canIssueCommand(UnitCommand c) const BWAPI::UnitImpl [virtual]
canIssueCommand(UnitCommand command) const BWAPI::UnitImpl [virtual]
clear()BWAPI::UnitImpl
clientInfoBWAPI::UnitImpl
cloak()BWAPI::UnitImpl [virtual]
cloak()BWAPI::UnitImpl [virtual]
connectedUnitsBWAPI::UnitImpl
dataBWAPI::UnitImpl
decloak()BWAPI::UnitImpl [virtual]
decloak()BWAPI::UnitImpl [virtual]
die()BWAPI::UnitImpl
exists() const BWAPI::UnitImpl [virtual]
exists() const BWAPI::UnitImpl [virtual]
follow(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
follow(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
gather(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
gather(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
getAcidSporeCount() const BWAPI::UnitImpl [virtual]
getAcidSporeCount() const BWAPI::UnitImpl [virtual]
getAddon() const BWAPI::UnitImpl [virtual]
getAddon() const BWAPI::UnitImpl [virtual]
getAirWeaponCooldown() const BWAPI::UnitImpl [virtual]
getAirWeaponCooldown() const BWAPI::UnitImpl [virtual]
getAngle() const BWAPI::UnitImpl [virtual]
getAngle() const BWAPI::UnitImpl [virtual]
getBottom() const BWAPI::UnitImpl [virtual]
getBottom() const BWAPI::UnitImpl [virtual]
getBuildQueueBWAPI::UnitImpl
getBuildQueueSlotBWAPI::UnitImpl
getBuildType() const BWAPI::UnitImpl [virtual]
getBuildType() const BWAPI::UnitImpl [virtual]
getBuildUnit() const BWAPI::UnitImpl [virtual]
getBuildUnit() const BWAPI::UnitImpl [virtual]
getCarrier() const BWAPI::UnitImpl [virtual]
getCarrier() const BWAPI::UnitImpl [virtual]
getClientInfo() const BWAPI::UnitImpl [virtual]
getClientInfo() const BWAPI::UnitImpl [virtual]
getDefenseMatrixPoints() const BWAPI::UnitImpl [virtual]
getDefenseMatrixPoints() const BWAPI::UnitImpl [virtual]
getDefenseMatrixTimer() const BWAPI::UnitImpl [virtual]
getDefenseMatrixTimer() const BWAPI::UnitImpl [virtual]
getDistance(Unit *target) const BWAPI::UnitImpl [virtual]
getDistance(Position target) const BWAPI::UnitImpl [virtual]
getDistance(Unit *target) const BWAPI::UnitImpl [virtual]
getDistance(Position target) const BWAPI::UnitImpl [virtual]
getEnergy() const BWAPI::UnitImpl [virtual]
getEnergy() const BWAPI::UnitImpl [virtual]
getEnsnareTimer() const BWAPI::UnitImpl [virtual]
getEnsnareTimer() const BWAPI::UnitImpl [virtual]
getGroundWeaponCooldown() const BWAPI::UnitImpl [virtual]
getGroundWeaponCooldown() const BWAPI::UnitImpl [virtual]
getHatchery() const BWAPI::UnitImpl [virtual]
getHatchery() const BWAPI::UnitImpl [virtual]
getHitPoints() const BWAPI::UnitImpl [virtual]
getHitPoints() const BWAPI::UnitImpl [virtual]
getID() const BWAPI::UnitImpl [virtual]
getID() const BWAPI::UnitImpl [virtual]
getIndex() const BWAPI::UnitImpl
getInitialHitPoints() const BWAPI::UnitImpl [virtual]
getInitialHitPoints() const BWAPI::UnitImpl [virtual]
getInitialPosition() const BWAPI::UnitImpl [virtual]
getInitialPosition() const BWAPI::UnitImpl [virtual]
getInitialResources() const BWAPI::UnitImpl [virtual]
getInitialResources() const BWAPI::UnitImpl [virtual]
getInitialTilePosition() const BWAPI::UnitImpl [virtual]
getInitialTilePosition() const BWAPI::UnitImpl [virtual]
getInitialType() const BWAPI::UnitImpl [virtual]
getInitialType() const BWAPI::UnitImpl [virtual]
getInterceptorCount() const BWAPI::UnitImpl [virtual]
getInterceptorCount() const BWAPI::UnitImpl [virtual]
getInterceptors() const BWAPI::UnitImpl [virtual]
getInterceptors() const BWAPI::UnitImpl [virtual]
getIrradiateTimer() const BWAPI::UnitImpl [virtual]
getIrradiateTimer() const BWAPI::UnitImpl [virtual]
getKillCount() const BWAPI::UnitImpl [virtual]
getKillCount() const BWAPI::UnitImpl [virtual]
getLarva() const BWAPI::UnitImpl [virtual]
getLarva() const BWAPI::UnitImpl [virtual]
getLastAttackingPlayer() const BWAPI::UnitImpl [virtual]
getLastAttackingPlayer() const BWAPI::UnitImpl [virtual]
getLastCommand() const BWAPI::UnitImpl [virtual]
getLastCommand() const BWAPI::UnitImpl [virtual]
getLastCommandFrame() const BWAPI::UnitImpl [virtual]
getLastCommandFrame() const BWAPI::UnitImpl [virtual]
getLeft() const BWAPI::UnitImpl [virtual]
getLeft() const BWAPI::UnitImpl [virtual]
getLoadedUnits() const BWAPI::UnitImpl [virtual]
getLoadedUnits() const BWAPI::UnitImpl [virtual]
getLockdownTimer() const BWAPI::UnitImpl [virtual]
getLockdownTimer() const BWAPI::UnitImpl [virtual]
getMaelstromTimer() const BWAPI::UnitImpl [virtual]
getMaelstromTimer() const BWAPI::UnitImpl [virtual]
getNext() const BWAPI::UnitImpl
getNydusExit() const BWAPI::UnitImpl [virtual]
getNydusExit() const BWAPI::UnitImpl [virtual]
getOrder() const BWAPI::UnitImpl [virtual]
getOrder() const BWAPI::UnitImpl [virtual]
getOrderTarget() const BWAPI::UnitImpl [virtual]
getOrderTarget() const BWAPI::UnitImpl [virtual]
getOrderTargetPosition() const BWAPI::UnitImpl [virtual]
getOrderTargetPosition() const BWAPI::UnitImpl [virtual]
getOrderTimer() const BWAPI::UnitImpl [virtual]
getOrderTimer() const BWAPI::UnitImpl [virtual]
getOriginalRawDataBWAPI::UnitImpl
getPlagueTimer() const BWAPI::UnitImpl [virtual]
getPlagueTimer() const BWAPI::UnitImpl [virtual]
getPlayer() const BWAPI::UnitImpl [virtual]
getPlayer() const BWAPI::UnitImpl [virtual]
getPosition() const BWAPI::UnitImpl [virtual]
getPosition() const BWAPI::UnitImpl [virtual]
getPowerUp() const BWAPI::UnitImpl [virtual]
getPowerUp() const BWAPI::UnitImpl [virtual]
getRallyPosition() const BWAPI::UnitImpl [virtual]
getRallyPosition() const BWAPI::UnitImpl [virtual]
getRallyUnit() const BWAPI::UnitImpl [virtual]
getRallyUnit() const BWAPI::UnitImpl [virtual]
getRegion() const BWAPI::UnitImpl [virtual]
getRegion() const BWAPI::UnitImpl [virtual]
getRemainingBuildTime() const BWAPI::UnitImpl [virtual]
getRemainingBuildTime() const BWAPI::UnitImpl [virtual]
getRemainingResearchTime() const BWAPI::UnitImpl [virtual]
getRemainingResearchTime() const BWAPI::UnitImpl [virtual]
getRemainingTrainTime() const BWAPI::UnitImpl [virtual]
getRemainingTrainTime() const BWAPI::UnitImpl [virtual]
getRemainingUpgradeTime() const BWAPI::UnitImpl [virtual]
getRemainingUpgradeTime() const BWAPI::UnitImpl [virtual]
getRemoveTimer() const BWAPI::UnitImpl [virtual]
getRemoveTimer() const BWAPI::UnitImpl [virtual]
getReplayID() const BWAPI::UnitImpl [virtual]
getReplayID() const BWAPI::UnitImpl [virtual]
getResourceGroup() const BWAPI::UnitImpl [virtual]
getResourceGroup() const BWAPI::UnitImpl [virtual]
getResources() const BWAPI::UnitImpl [virtual]
getResources() const BWAPI::UnitImpl [virtual]
getRight() const BWAPI::UnitImpl [virtual]
getRight() const BWAPI::UnitImpl [virtual]
getScarabCount() const BWAPI::UnitImpl [virtual]
getScarabCount() const BWAPI::UnitImpl [virtual]
getSecondaryOrder() const BWAPI::UnitImpl [virtual]
getSecondaryOrder() const BWAPI::UnitImpl [virtual]
getShields() const BWAPI::UnitImpl [virtual]
getShields() const BWAPI::UnitImpl [virtual]
getSpellCooldown() const BWAPI::UnitImpl [virtual]
getSpellCooldown() const BWAPI::UnitImpl [virtual]
getSpiderMineCount() const BWAPI::UnitImpl [virtual]
getSpiderMineCount() const BWAPI::UnitImpl [virtual]
getStasisTimer() const BWAPI::UnitImpl [virtual]
getStasisTimer() const BWAPI::UnitImpl [virtual]
getStimTimer() const BWAPI::UnitImpl [virtual]
getStimTimer() const BWAPI::UnitImpl [virtual]
getTarget() const BWAPI::UnitImpl [virtual]
getTarget() const BWAPI::UnitImpl [virtual]
getTargetPosition() const BWAPI::UnitImpl [virtual]
getTargetPosition() const BWAPI::UnitImpl [virtual]
getTech() const BWAPI::UnitImpl [virtual]
getTech() const BWAPI::UnitImpl [virtual]
getTilePosition() const BWAPI::UnitImpl [virtual]
getTilePosition() const BWAPI::UnitImpl [virtual]
getTop() const BWAPI::UnitImpl [virtual]
getTop() const BWAPI::UnitImpl [virtual]
getTrainingQueue() const BWAPI::UnitImpl [virtual]
getTrainingQueue() const BWAPI::UnitImpl [virtual]
getTransport() const BWAPI::UnitImpl [virtual]
getTransport() const BWAPI::UnitImpl [virtual]
getType() const BWAPI::UnitImpl [virtual]
getType() const BWAPI::UnitImpl [virtual]
getUnitsInRadius(int radius) const BWAPI::UnitImpl [virtual]
getUnitsInRadius(int radius) const BWAPI::UnitImpl [virtual]
getUnitsInWeaponRange(WeaponType weapon) const BWAPI::UnitImpl [virtual]
getUnitsInWeaponRange(WeaponType weapon) const BWAPI::UnitImpl [virtual]
getUpgrade() const BWAPI::UnitImpl [virtual]
getUpgrade() const BWAPI::UnitImpl [virtual]
getUpgradeLevel(UpgradeType upgrade) const BWAPI::UnitImpl [virtual]
getUpgradeLevel(UpgradeType upgrade) const BWAPI::UnitImpl [virtual]
getVelocityX() const BWAPI::UnitImpl [virtual]
getVelocityX() const BWAPI::UnitImpl [virtual]
getVelocityY() const BWAPI::UnitImpl [virtual]
getVelocityY() const BWAPI::UnitImpl [virtual]
haltConstruction()BWAPI::UnitImpl [virtual]
haltConstruction()BWAPI::UnitImpl [virtual]
hasEmptyBuildQueueBWAPI::UnitImpl
hasNuke() const BWAPI::UnitImpl [virtual]
hasNuke() const BWAPI::UnitImpl [virtual]
hasPath(Unit *target) const BWAPI::UnitImpl [virtual]
hasPath(Position target) const BWAPI::UnitImpl [virtual]
hasPath(Unit *target) const BWAPI::UnitImpl [virtual]
hasPath(Position target) const BWAPI::UnitImpl [virtual]
holdPosition(bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
holdPosition(bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
idBWAPI::UnitImpl
isAccelerating() const BWAPI::UnitImpl [virtual]
isAccelerating() const BWAPI::UnitImpl [virtual]
isAliveBWAPI::UnitImpl
isAttackFrame() const BWAPI::UnitImpl [virtual]
isAttackFrame() const BWAPI::UnitImpl [virtual]
isAttacking() const BWAPI::UnitImpl [virtual]
isAttacking() const BWAPI::UnitImpl [virtual]
isBeingConstructed() const BWAPI::UnitImpl [virtual]
isBeingConstructed() const BWAPI::UnitImpl [virtual]
isBeingGathered() const BWAPI::UnitImpl [virtual]
isBeingGathered() const BWAPI::UnitImpl [virtual]
isBeingHealed() const BWAPI::UnitImpl [virtual]
isBeingHealed() const BWAPI::UnitImpl [virtual]
isBlind() const BWAPI::UnitImpl [virtual]
isBlind() const BWAPI::UnitImpl [virtual]
isBraking() const BWAPI::UnitImpl [virtual]
isBraking() const BWAPI::UnitImpl [virtual]
isBurrowed() const BWAPI::UnitImpl [virtual]
isBurrowed() const BWAPI::UnitImpl [virtual]
isCarryingGas() const BWAPI::UnitImpl [virtual]
isCarryingGas() const BWAPI::UnitImpl [virtual]
isCarryingMinerals() const BWAPI::UnitImpl [virtual]
isCarryingMinerals() const BWAPI::UnitImpl [virtual]
isCloaked() const BWAPI::UnitImpl [virtual]
isCloaked() const BWAPI::UnitImpl [virtual]
isCompleted() const BWAPI::UnitImpl [virtual]
isCompleted() const BWAPI::UnitImpl [virtual]
isConstructing() const BWAPI::UnitImpl [virtual]
isConstructing() const BWAPI::UnitImpl [virtual]
isDefenseMatrixed() const BWAPI::UnitImpl [virtual]
isDefenseMatrixed() const BWAPI::UnitImpl [virtual]
isDetected() const BWAPI::UnitImpl [virtual]
isDetected() const BWAPI::UnitImpl [virtual]
isEnsnared() const BWAPI::UnitImpl [virtual]
isEnsnared() const BWAPI::UnitImpl [virtual]
isFollowing() const BWAPI::UnitImpl [virtual]
isFollowing() const BWAPI::UnitImpl [virtual]
isGatheringGas() const BWAPI::UnitImpl [virtual]
isGatheringGas() const BWAPI::UnitImpl [virtual]
isGatheringMinerals() const BWAPI::UnitImpl [virtual]
isGatheringMinerals() const BWAPI::UnitImpl [virtual]
isHallucination() const BWAPI::UnitImpl [virtual]
isHallucination() const BWAPI::UnitImpl [virtual]
isHoldingPosition() const BWAPI::UnitImpl [virtual]
isHoldingPosition() const BWAPI::UnitImpl [virtual]
isIdle() const BWAPI::UnitImpl [virtual]
isIdle() const BWAPI::UnitImpl [virtual]
isInterruptible() const BWAPI::UnitImpl [virtual]
isInterruptible() const BWAPI::UnitImpl [virtual]
isInvincible() const BWAPI::UnitImpl [virtual]
isInvincible() const BWAPI::UnitImpl [virtual]
isInWeaponRange(Unit *target) const BWAPI::UnitImpl [virtual]
isInWeaponRange(Unit *target) const BWAPI::UnitImpl [virtual]
isIrradiated() const BWAPI::UnitImpl [virtual]
isIrradiated() const BWAPI::UnitImpl [virtual]
isLifted() const BWAPI::UnitImpl [virtual]
isLifted() const BWAPI::UnitImpl [virtual]
isLoaded() const BWAPI::UnitImpl [virtual]
isLoaded() const BWAPI::UnitImpl [virtual]
isLockedDown() const BWAPI::UnitImpl [virtual]
isLockedDown() const BWAPI::UnitImpl [virtual]
isMaelstrommed() const BWAPI::UnitImpl [virtual]
isMaelstrommed() const BWAPI::UnitImpl [virtual]
isMorphing() const BWAPI::UnitImpl [virtual]
isMorphing() const BWAPI::UnitImpl [virtual]
isMoving() const BWAPI::UnitImpl [virtual]
isMoving() const BWAPI::UnitImpl [virtual]
isParasited() const BWAPI::UnitImpl [virtual]
isParasited() const BWAPI::UnitImpl [virtual]
isPatrolling() const BWAPI::UnitImpl [virtual]
isPatrolling() const BWAPI::UnitImpl [virtual]
isPlagued() const BWAPI::UnitImpl [virtual]
isPlagued() const BWAPI::UnitImpl [virtual]
isRepairing() const BWAPI::UnitImpl [virtual]
isRepairing() const BWAPI::UnitImpl [virtual]
isResearching() const BWAPI::UnitImpl [virtual]
isResearching() const BWAPI::UnitImpl [virtual]
isSelected() const BWAPI::UnitImpl [virtual]
isSelected() const BWAPI::UnitImpl [virtual]
isSieged() const BWAPI::UnitImpl [virtual]
isSieged() const BWAPI::UnitImpl [virtual]
isStartingAttack() const BWAPI::UnitImpl [virtual]
isStartingAttack() const BWAPI::UnitImpl [virtual]
isStasised() const BWAPI::UnitImpl [virtual]
isStasised() const BWAPI::UnitImpl [virtual]
isStimmed() const BWAPI::UnitImpl [virtual]
isStimmed() const BWAPI::UnitImpl [virtual]
isStuck() const BWAPI::UnitImpl [virtual]
isStuck() const BWAPI::UnitImpl [virtual]
issueCommand(UnitCommand command)BWAPI::UnitImpl [virtual]
issueCommand(UnitCommand command)BWAPI::UnitImpl [virtual]
isTraining() const BWAPI::UnitImpl [virtual]
isTraining() const BWAPI::UnitImpl [virtual]
isUnderAttack() const BWAPI::UnitImpl [virtual]
isUnderAttack() const BWAPI::UnitImpl [virtual]
isUnderDarkSwarm() const BWAPI::UnitImpl [virtual]
isUnderDarkSwarm() const BWAPI::UnitImpl [virtual]
isUnderDisruptionWeb() const BWAPI::UnitImpl [virtual]
isUnderDisruptionWeb() const BWAPI::UnitImpl [virtual]
isUnderStorm() const BWAPI::UnitImpl [virtual]
isUnderStorm() const BWAPI::UnitImpl [virtual]
isUnpowered() const BWAPI::UnitImpl [virtual]
isUnpowered() const BWAPI::UnitImpl [virtual]
isUpgrading() const BWAPI::UnitImpl [virtual]
isUpgrading() const BWAPI::UnitImpl [virtual]
isVisible() const BWAPI::UnitImpl [virtual]
isVisible(Player *player) const BWAPI::UnitImpl [virtual]
isVisible() const BWAPI::UnitImpl [virtual]
isVisible(Player *player) const BWAPI::UnitImpl [virtual]
land(TilePosition target)BWAPI::UnitImpl [virtual]
land(TilePosition target)BWAPI::UnitImpl [virtual]
lastAirWeaponCooldownBWAPI::UnitImpl
lastCommandBWAPI::UnitImpl
lastCommandFrameBWAPI::UnitImpl
lastFrameSetBWAPI::UnitImpl
lastGroundWeaponCooldownBWAPI::UnitImpl
lastPlayerBWAPI::UnitImpl
lastTypeBWAPI::UnitImpl
lift()BWAPI::UnitImpl [virtual]
lift()BWAPI::UnitImpl [virtual]
load(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
load(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
loadedUnitsBWAPI::UnitImpl
morph(UnitType type)BWAPI::UnitImpl [virtual]
morph(UnitType type)BWAPI::UnitImpl [virtual]
move(Position target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
move(Position target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
nukeDetectedBWAPI::UnitImpl
nukePositionBWAPI::UnitImpl
patrol(Position target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
patrol(Position target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
placeCOP(TilePosition target)BWAPI::UnitImpl [virtual]
placeCOP(TilePosition target)BWAPI::UnitImpl [virtual]
repair(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
repair(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
research(TechType tech)BWAPI::UnitImpl [virtual]
research(TechType tech)BWAPI::UnitImpl [virtual]
returnCargo(bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
returnCargo(bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
rightClick(Position target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
rightClick(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
rightClick(Position target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
rightClick(Unit *target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
saveInitialState()BWAPI::UnitImpl
saveInitialState()BWAPI::UnitImpl
selfBWAPI::UnitImpl
setClientInfo(void *clientinfo)BWAPI::UnitImpl [virtual]
setClientInfo(void *clientinfo)BWAPI::UnitImpl [virtual]
setID(int newID)BWAPI::UnitImpl
setLoaded(bool loadedState)BWAPI::UnitImpl
setRallyPoint(Position target)BWAPI::UnitImpl [virtual]
setRallyPoint(Unit *target)BWAPI::UnitImpl [virtual]
setRallyPoint(Position target)BWAPI::UnitImpl [virtual]
setRallyPoint(Unit *target)BWAPI::UnitImpl [virtual]
setSelected(bool selectedState)BWAPI::UnitImpl
siege()BWAPI::UnitImpl [virtual]
siege()BWAPI::UnitImpl [virtual]
startingAttackBWAPI::UnitImpl
staticInformationBWAPI::UnitImpl
stop(bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
stop(bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
train(UnitType type)BWAPI::UnitImpl [virtual]
train(UnitType type)BWAPI::UnitImpl [virtual]
unburrow()BWAPI::UnitImpl [virtual]
unburrow()BWAPI::UnitImpl [virtual]
UnitImpl(BW::Unit *originalUnit, u16 index)BWAPI::UnitImpl
UnitImpl(int id)BWAPI::UnitImpl
unload(Unit *target)BWAPI::UnitImpl [virtual]
unload(Unit *target)BWAPI::UnitImpl [virtual]
unloadAll(bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
unloadAll(Position target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
unloadAll(bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
unloadAll(Position target, bool shiftQueueCommand=false)BWAPI::UnitImpl [virtual]
unsiege()BWAPI::UnitImpl [virtual]
unsiege()BWAPI::UnitImpl [virtual]
updateData()BWAPI::UnitImpl
updateInternalData()BWAPI::UnitImpl
upgrade(UpgradeType upgrade)BWAPI::UnitImpl [virtual]
upgrade(UpgradeType upgrade)BWAPI::UnitImpl [virtual]
userSelectedBWAPI::UnitImpl
useTech(TechType tech)BWAPI::UnitImpl [virtual]
useTech(TechType tech, Position target)BWAPI::UnitImpl [virtual]
useTech(TechType tech, Unit *target)BWAPI::UnitImpl [virtual]
useTech(TechType tech)BWAPI::UnitImpl [virtual]
useTech(TechType tech, Position target)BWAPI::UnitImpl [virtual]
useTech(TechType tech, Unit *target)BWAPI::UnitImpl [virtual]
wasAccessibleBWAPI::UnitImpl
wasAliveBWAPI::UnitImpl
wasCompletedBWAPI::UnitImpl
wasVisibleBWAPI::UnitImpl
~Unit()BWAPI::Unit [inline, protected, virtual]
~UnitImpl()BWAPI::UnitImpl
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