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BWAPI
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| AIModule() | BWAPI::AIModule | |
| onEnd(bool isWinner) | ExampleAIModule | [virtual] |
| onFrame() | ExampleAIModule | [virtual] |
| onNukeDetect(BWAPI::Position target) | ExampleAIModule | [virtual] |
| onPlayerDropped(Player *player) | BWAPI::AIModule | [virtual] |
| onPlayerLeft(BWAPI::Player *player) | ExampleAIModule | [virtual] |
| onReceiveText(BWAPI::Player *player, std::string text) | ExampleAIModule | [virtual] |
| onSaveGame(std::string gameName) | ExampleAIModule | [virtual] |
| onSendText(std::string text) | ExampleAIModule | [virtual] |
| onStart() | ExampleAIModule | [virtual] |
| onUnitComplete(BWAPI::Unit *unit) | ExampleAIModule | [virtual] |
| onUnitCreate(BWAPI::Unit *unit) | ExampleAIModule | [virtual] |
| onUnitDestroy(BWAPI::Unit *unit) | ExampleAIModule | [virtual] |
| onUnitDiscover(BWAPI::Unit *unit) | ExampleAIModule | [virtual] |
| onUnitEvade(BWAPI::Unit *unit) | ExampleAIModule | [virtual] |
| onUnitHide(BWAPI::Unit *unit) | ExampleAIModule | [virtual] |
| onUnitMorph(BWAPI::Unit *unit) | ExampleAIModule | [virtual] |
| onUnitRenegade(BWAPI::Unit *unit) | ExampleAIModule | [virtual] |
| onUnitShow(BWAPI::Unit *unit) | ExampleAIModule | [virtual] |
| ~AIModule() | BWAPI::AIModule | [virtual] |
1.7.6.1