|
BWAPI
|
| AIModule() | BWAPI::AIModule | |
| onEnd(bool isWinner) | TestMap1 | [virtual] |
| onFrame() | TestMap1 | [virtual] |
| onNukeDetect(BWAPI::Position target) | TestMap1 | [virtual] |
| onPlayerDropped(Player *player) | BWAPI::AIModule | [virtual] |
| onPlayerLeft(BWAPI::Player *player) | TestMap1 | [virtual] |
| onReceiveText(Player *player, std::string text) | BWAPI::AIModule | [virtual] |
| onSaveGame(std::string gameName) | TestMap1 | [virtual] |
| onSendText(std::string text) | TestMap1 | [virtual] |
| onStart() | TestMap1 | [virtual] |
| onUnitComplete(Unit *unit) | BWAPI::AIModule | [virtual] |
| onUnitCreate(BWAPI::Unit *unit) | TestMap1 | [virtual] |
| onUnitDestroy(BWAPI::Unit *unit) | TestMap1 | [virtual] |
| onUnitDiscover(Unit *unit) | BWAPI::AIModule | [virtual] |
| onUnitEvade(Unit *unit) | BWAPI::AIModule | [virtual] |
| onUnitHide(BWAPI::Unit *unit) | TestMap1 | [virtual] |
| onUnitMorph(BWAPI::Unit *unit) | TestMap1 | [virtual] |
| onUnitRenegade(BWAPI::Unit *unit) | TestMap1 | [virtual] |
| onUnitShow(BWAPI::Unit *unit) | TestMap1 | [virtual] |
| ~AIModule() | BWAPI::AIModule | [virtual] |
1.7.6.1