BWAPI
|
AIModule() | BWAPI::AIModule | |
onEnd(bool isWinner) | TestMap1 | [virtual] |
onFrame() | TestMap1 | [virtual] |
onNukeDetect(BWAPI::Position target) | TestMap1 | [virtual] |
onPlayerDropped(Player *player) | BWAPI::AIModule | [virtual] |
onPlayerLeft(BWAPI::Player *player) | TestMap1 | [virtual] |
onReceiveText(Player *player, std::string text) | BWAPI::AIModule | [virtual] |
onSaveGame(std::string gameName) | TestMap1 | [virtual] |
onSendText(std::string text) | TestMap1 | [virtual] |
onStart() | TestMap1 | [virtual] |
onUnitComplete(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitCreate(BWAPI::Unit *unit) | TestMap1 | [virtual] |
onUnitDestroy(BWAPI::Unit *unit) | TestMap1 | [virtual] |
onUnitDiscover(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitEvade(Unit *unit) | BWAPI::AIModule | [virtual] |
onUnitHide(BWAPI::Unit *unit) | TestMap1 | [virtual] |
onUnitMorph(BWAPI::Unit *unit) | TestMap1 | [virtual] |
onUnitRenegade(BWAPI::Unit *unit) | TestMap1 | [virtual] |
onUnitShow(BWAPI::Unit *unit) | TestMap1 | [virtual] |
~AIModule() | BWAPI::AIModule | [virtual] |