BWAPI
|
analyze(void) | TacticalBuildingPlacer | |
buildingPlacer | TacticalBuildingPlacer | [private] |
chokepointBuildLocations | TacticalBuildingPlacer | [private] |
chokepointBuildPatternSearch(EnhancedChokepoint ecpoint, BWTA::Region *region) | TacticalBuildingPlacer | [private] |
draw(void) | TacticalBuildingPlacer | |
instance() | TacticalBuildingPlacer | [inline, static] |
regionsToChokepoints | TacticalBuildingPlacer | [private] |
reserveBuildLocation(BWAPI::UnitType unitType, BWAPI::TilePosition seedLocation, BWAPI::Unit *builder=NULL) | TacticalBuildingPlacer | |
TacticalBuildingPlacer() | TacticalBuildingPlacer | [private] |
update(void) | TacticalBuildingPlacer | |
~TacticalBuildingPlacer(void) | TacticalBuildingPlacer |