A computer hacker is abducted into the digital world and forced to participate in gladiatorial games where his only chance of escape is with the help of a heroic security program.
The son of a virtual world designer goes looking for his father and ends up inside the digital world that his father designed. He meets his father's corrupted creation and a unique ally who was born inside the digital world.
Director:
Joseph Kosinski
Stars:
Jeff Bridges,
Garrett Hedlund,
Olivia Wilde
A Duke's son leads desert warriors against the galactic emperor and his father's evil nemesis when they assassinate his father and free their desert world from the emperor's rule.
Director:
David Lynch
Stars:
Kyle MacLachlan,
Virginia Madsen,
Francesca Annis
After an encounter with U.F.O.s, a line worker feels undeniably drawn to an isolated area in the wilderness where something spectacular is about to happen.
Director:
Steven Spielberg
Stars:
Richard Dreyfuss,
François Truffaut,
Teri Garr
When a man goes for virtual vacation memories of the planet Mars, an unexpected and harrowing series of events forces him to go to the planet for real, or does he?
Director:
Paul Verhoeven
Stars:
Arnold Schwarzenegger,
Sharon Stone,
Michael Ironside
With the assistance of the Enterprise crew, Admiral Kirk must stop an old nemesis, Khan Noonien Singh, from using a life-generating device, the Genesis Device, as the ultimate weapon.
Director:
Nicholas Meyer
Stars:
William Shatner,
Leonard Nimoy,
DeForest Kelley
Hacker/arcade owner Kevin Flynn is digitally broken down into a data stream by a villainous software pirate known as Master Control and reconstituted into the internal, 3-D graphical world of computers. It is there, in the ultimate blazingly colorful, geometrically intense landscapes of cyberspace, that Flynn joins forces with Tron to outmaneuver the Master Control Program that holds them captive in the equivalent of a gigantic, infinitely challenging computer game. Written by
Anthony Pereyra {hypersonic91@yahoo.com}
Many Disney animators refused to work on this movie because they feared that computers would put them out of business. In fact, 22 years later Disney closed its hand-drawn animation studio in favor of CGI animation. Hand-drawn animation was ultimately resumed at Disney at the behest of new creative director John Lasseter, also head of Pixar- ironically a computer animation company. See more »
Goofs
When Alan walks to Dillinger's office at the beginning, the sounds of the footsteps do not match Alan's steps. See more »
There are no opening credits, save for the production companies (and the opening prologue in the English language foriegn version.) For the title, a pair of lightning bolts flare, forming a brilliant point of light, where various parts coalesce to form a human figure. The point of light flares, revealing the title TRON, which an electric point of light shimmering in the "O". The title TRON rushes toward the camera, rotating around the "O", and as the title gets closer, a landscape of three dimensional circuitry appears within the letters themselves. As the camera dives in, it levels off, and the circuitry turns into the lights of a cityscape, dissolving into the establishing shot of the arcade. See more »
In 1982, the concept of artificial intelligence was advanced enough that a gamer could easily defeat a computer opponent if he memorised the sequence of moves that the AI followed. A computer capable of handing the intense mathematical calculations CGI entailed often took up an entire room. Video games were strictly two-dimensional, and often consisted of video displays that a legally blind man could make out the individual pixels in. Yet they were considerably more fun than most of the annoyances we have to bear with today. The reason for this is as simple as it is obvious. In 1982, programmers realized that graphics are not what make a game fun because graphics could not be made as "real" as they are now.
Tron fell flat at the box office because the concepts it dealt with were not in the public consciousness. Home computers from many manufacturers were duelling for market share, and the idea that the market could one day all be controlled by one monolithic corporation was far from anyone's mind. This little fact is what keeps Tron relevant nearly twenty-five years later. However, as the information age grew into focus, the number of films that openly steal from Tron are numerous. They try to capture the same level of excitement and intrigue, but they fall down because of an inability to make the audience care about the characters.
Tron begins with simple interactions between the world of the programs and the world of the humans, some of which are programmers, or users as they are called here. The sequence in which one user, Flynn, is sucked into the world of the programs, well, let's just say that the Wachowski brothers obviously watched it very carefully before they penned the screenplay for The Matrix. Only in this case, it is done with much more credibility and impact.
Many have talked about the curse that plagues film adaptations of video games. Tron was the first of many films to have a video game adapted from it, the reasons for which should be clear when one watches the game sequences. During the middle act of the film, Flynn is made to compete in a couple of video games, the first of which, while quite clearly based upon Pong, was adapted more or less element-for-element into a crude tennis game. The latter is more notorious, however. The concept of bicycles that create walls behind them as they move, into which one tries to run an opponent, is one of the simple concepts that kept old 4-bit video game machines like the Atari 2600 profitable for so long.
It has been said that it is difficult to understand what is going on, which is hogwash. Once you learn some of the basics of computing, or rather the concepts that Microsoft would like to keep hidden from the user such as input-output addresses and the like, and learn to pay attention to dialogue, it is incredibly easy to follow this story. It is, in fact, one of the best renderings of computer concepts on the big screen to date, which is a sad indictment upon Hollywood when you consider how far technology in both areas has come since 1982.
I gave Tron a ten out of ten. It entertained me immeasurably when I was a child growing up on the cusp of VHS technology. As an adult who is having endless fun with the recordable DVD technology, it entertains me even more. Few things grow more relevant with time, in both happy and sad ways, but Tron is amongst them. If every science-fiction film in which computers and artificial intelligence figured heavily were up to this standard, film critics would have a lot less to do.
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In 1982, the concept of artificial intelligence was advanced enough that a gamer could easily defeat a computer opponent if he memorised the sequence of moves that the AI followed. A computer capable of handing the intense mathematical calculations CGI entailed often took up an entire room. Video games were strictly two-dimensional, and often consisted of video displays that a legally blind man could make out the individual pixels in. Yet they were considerably more fun than most of the annoyances we have to bear with today. The reason for this is as simple as it is obvious. In 1982, programmers realized that graphics are not what make a game fun because graphics could not be made as "real" as they are now.
Tron fell flat at the box office because the concepts it dealt with were not in the public consciousness. Home computers from many manufacturers were duelling for market share, and the idea that the market could one day all be controlled by one monolithic corporation was far from anyone's mind. This little fact is what keeps Tron relevant nearly twenty-five years later. However, as the information age grew into focus, the number of films that openly steal from Tron are numerous. They try to capture the same level of excitement and intrigue, but they fall down because of an inability to make the audience care about the characters.
Tron begins with simple interactions between the world of the programs and the world of the humans, some of which are programmers, or users as they are called here. The sequence in which one user, Flynn, is sucked into the world of the programs, well, let's just say that the Wachowski brothers obviously watched it very carefully before they penned the screenplay for The Matrix. Only in this case, it is done with much more credibility and impact.
Many have talked about the curse that plagues film adaptations of video games. Tron was the first of many films to have a video game adapted from it, the reasons for which should be clear when one watches the game sequences. During the middle act of the film, Flynn is made to compete in a couple of video games, the first of which, while quite clearly based upon Pong, was adapted more or less element-for-element into a crude tennis game. The latter is more notorious, however. The concept of bicycles that create walls behind them as they move, into which one tries to run an opponent, is one of the simple concepts that kept old 4-bit video game machines like the Atari 2600 profitable for so long.
It has been said that it is difficult to understand what is going on, which is hogwash. Once you learn some of the basics of computing, or rather the concepts that Microsoft would like to keep hidden from the user such as input-output addresses and the like, and learn to pay attention to dialogue, it is incredibly easy to follow this story. It is, in fact, one of the best renderings of computer concepts on the big screen to date, which is a sad indictment upon Hollywood when you consider how far technology in both areas has come since 1982.
I gave Tron a ten out of ten. It entertained me immeasurably when I was a child growing up on the cusp of VHS technology. As an adult who is having endless fun with the recordable DVD technology, it entertains me even more. Few things grow more relevant with time, in both happy and sad ways, but Tron is amongst them. If every science-fiction film in which computers and artificial intelligence figured heavily were up to this standard, film critics would have a lot less to do.