AMERICAN CREATURES

The two creatures added to the American version of Final Fantasy VII are quite possibly the game's greatest challenge. Those players with enough guts and power to destroy the two new weapons will receive two very valuable prizes.

Emerald Weapon

The first of the new creatures roams the ocean floor and makes its first apperance when the team acquires the submarine. You'll want to avoid this creature early on, since your party simply won't have any chance of destroying it. Later acquiring the Final Attack, Knights of the Round, Mime, W-Summon, and Mega All Materias you can put up a decent fight.

So how tough is Emerald WEAPON? Its basic attack does about 7000 points of damage, so it can immediately knock out a character. Once itssmaller lasers open, it can hit the party with eight consecutive attacks. Four of the attacks do about 3000 to 4000 points of damage. The other four drain about 300 to 500 MP with each hit. To make matters worse, it can also hit the team with its super weapon has well over 500,000 hit points and you've only got twenty minutes to destroy the creature.

First, collect the Underwater Materia before you head into this battle. Having it equipped eliminates the 20 minute time limit and makes the fight much easier. You'll need a lot of HP and MP to put up a decent fight. Mastered Materia are a must. You'll want to use each of your Materia as much as possible. Try using W-Summon to cast two Knights of the Round and have each of the members of your party equipped with Mime. If they can mime the summons, you can cast an endless chain of Knights of the Round until the creature dies. Also, equip as many characters as possible lucky shot. Have lots of Turbo Ether on hand, since Emerald Weapon can drain your MP quickly. If you win the battle you'll receive the Earth Harp. On its own it's not much, but it can be traded in at Kalm for some incredible prizes.

Ruby Weapon

Ruby WEAPON appears once Ultimate WEAPON has been destroyed. You'll find it peaking out of the sand surrounding the Gold Saucer. To initiate combat fly into its head and it will surface.

Unless the WEAPON's claws are buried in the sand, its torso is invulnerable. Attacking it at such a time will prompt Ruby WEAPON to use its quicksand attack that instantly eliminates a member of the party. Typically ruby WEAPON will use this attack twice, cutting your party down to one. This, of course, makes the battle a lot tougher. Once Ruby WEAPON buries its claws, attack the torso at full force--Quad Magic and Bahumat ZERO works pretty well, but Knights of the Roundtypically prompts Ruby WEAPON to retaliate with Ultima. Be sure you equip your characters with the Final Attack--Revive combination or you won't stand a chance.

For winning the battle you receive the Desert Rose. It may not seem like much at first, but it can be traded in at Kalm for a cool prize.


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