Technique |
Requirements |
Implement at |
Texture Mapping |
Add texture mapped polygonal objects to the environment. Each "object"
for grading purposes consists of at least 5 polygons all texture mapped.
Different objects require different maps. |
House, road |
Hierarchical Animated Model |
Add a hierarchical, animated model. The model must combine multiple
components in a transformation hierarchy. Different models need different
hierarchies. |
Ferris Wheel |
Paramatric Instancing |
Add an object described by parameters. You must create multiple
instances with different parameters, and each class of model counts for
separate points, not each instance. |
Trees (cones on sticks) |
Sweep Objects |
Add an object created as a sweep, either an extrusion or a surface of
revolution. The important thing is that it be created by moving some basic
shape along a path. The overall object must use at least three different
uses of the swept polygon. In other words, something like a cylinder isn't
enough, but something like two cylinders joined to form an elbow is. |
Trees |
Subdivision |
An object defined using the modified butterfly scheme or the
subdivision rules for Bezier patches. You must include a key press that
refines the model, so that we can see the improved quality. This is a
special case for extra points. You get 50 for modified butterfly, and
another 50 for Bezier. The sphere
example from class can help, somewhat, with this. |
Small mountain, the stand |
Change the Navigation System |
The navigation system now is not great. Change it to something better.
To get all the points, you must have a mode where the viewer rides the
roller-coaster. |
Ride the roller coaster, hotkeys to jump to spcific views (good for
demos), many possibilities. |