let vertices = geometry.getAttribute("position");
let target = function(_; vertices, THREE) {


}
geometry.morphAttributes.position[0] = new THREE.BufferAttribute(new Float32Array(target), 3);
mesh.morphTargetInfluences[0] = Math.sin(time / 1000) + 0.5;


Morph demo (cow):
* Write the code to morph the cow to something else.