Wisc ID
:
GitHub ID
:
(20)
correct WB9 Canvas Assignment submission [none]
:
(20)
correct WB9G Canvas Assignment submission on time [none]
:
(2)
(at least one) texture you made by painting (described in the readme) [none]
:
(2)
(at least one) texture you found on the web (described in readme with proper attribution) [none]
:
(2)
(at least one) a texture you made by taking a picture (described in the readme) [none]
:
(3)
identifyable as a real object [09-01-01]
:
(3)
texture makes it look like a real object [09-01-01]
:
(2)
an appropriate scene (objects, lighting, …) [09-02-01]
:
(2)
clear use of mat prop map [09-02-01]
:
(2)
material map use explained [09-02-01]
:
(1)
appropriate scene (objects and lighting) [09-03-01]
:
(1)
bump map object looks “bump mappy” [09-03-01]
:
(1)
confirm bump map is a bump map (1 channel) [09-03-01]
:
(1)
normal map object looks “normal mappy” [09-03-01]
:
(1)
confirm normal map is a normal map (3 channels) [09-03-01]
:
(1)
explaination of how we can see the effects [09-03-01]
:
(3)
both 4-1 and 4-2 look like a skybox [09-04-01]
:
(2)
4-1 is a fake sky box (get close to edge) [09-04-01]
:
(3)
there is a reflective object in the scene that shows the environment map [09-05-01]
:
(1)
environment map matches environment [09-05-01]
:
(2)
explanation of why env map is appropriate [09-05-01]
:
(3)
there are shadows [09-06-01]
:
(2)
there are shadows of one object onto another object [09-06-01]
:
(2)
there is an object reflecting the environment (checks for code using current framework) [09-07-01]
:
(2)
the reflections show the scene (not just the background) [09-07-01]
:
(2)
you can see moving objects in the reflection [09-07-01]
:
(1)
not the same as the example (checks for code using current framework) [09-07-01]
:
(1)
combine bump/normal with color map, with explanation [09-03-01]
:
(2)
combine env map with other map types and explain [09-05-01]
:
(3)
video screen showing what a camera moving in the scene sees [09-07-01]
:
09-workbook.txt
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