Computer Animation, Computer Graphics, and Distributed Computing
I'm currently a graduate student working towards a masters degree
in Computer Science. My main interests are computer graphics and
computer animation and I hope to some day working in either the
film industry creating special effects or the game industry.
I received my Bachelor's Degree in Computer Engineering from the
Milwaukee School of Engineering in 2006 graduating with a 3.7 gpa
giving me high honors. During my time at MSOE, I also received
minors in both physics and mathematics.
During my senior year at MSOE I interned at Custom
Computer Services where I worked on custom embedded software
for numerous clients, distributed display technology, and a real time
embedded operating system.
After CCS I worked for a year and half for
Stark Investments. For the first six months I worked on data collection and
aggregation for for a trading team in Boston. This work was done for the IT team
using the Java programming language on Windows. After that work I was moved to Starks
quantitative trading team due to my experience in C++. I worked mainly on Linux
supporting trading operations. This included data collection and processing, but also
enhancing the team home made trading system. Unfortunaly the team was dismantled
when the recession began.
I was hired at Quad Tech, a
sub company of Quad Graphics. This job
brought me back to embedded system development. Using OS9000, I developed
realtime applications for controlling magazing finishing machines. My
time at Quad culminated with the addition of transfer functionality to the
main system allowing books to move from lug controlled sections to belt
controlled sections. After getting accepted into Madison's Computer
Science department I decided that I would work towards my Master Degree
Here at Madison, I am working for the
Condor Team writing distibuted computing software. The team atmosphere
is great and I really enjoy the work that I'm doing which currently includes
High Frequency Computing.