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java.lang.Objectjava.awt.image.BufferStrategy
The BufferStrategy class represents the mechanism with which
 to organize complex memory on a particular Canvas or
 Window.  Hardware and software limitations determine whether and
 how a particular buffer strategy can be implemented.  These limitations
 are detectible through the capabilities of the
 GraphicsConfiguration used when creating the
 Canvas or Window.
 
It is worth noting that the terms buffer and surface are meant to be synonymous: an area of contiguous memory, either in video device memory or in system memory.
There are several types of complex buffer strategies; sequential ring buffering, blit buffering, and stereo buffering are common types. Sequential ring buffering (i.e., double or triple buffering) is the most common; an application draws to a single back buffer and then moves the contents to the front (display) in a single step, either by copying the data or moving the video pointer. Moving the video pointer exchanges the buffers so that the first buffer drawn becomes the front buffer, or what is currently displayed on the device; this is called page flipping.
Alternatively, the contents of the back buffer can be copied, or blitted forward in a chain instead of moving the video pointer.
 Double buffering:
                    ***********         ***********
                    *         * ------> *         *
 [To display] <---- * Front B *   Show  * Back B. * <---- Rendering
                    *         * <------ *         *
                    ***********         ***********
 Triple buffering:
 [To      ***********         ***********        ***********
 display] *         * --------+---------+------> *         *
    <---- * Front B *   Show  * Mid. B. *        * Back B. * <---- Rendering
          *         * <------ *         * <----- *         *
          ***********         ***********        ***********
 
 Stereo buffering is for hardware that supports rendering separate images for a left and right eye. It is similar to sequential ring buffering, but there are two buffer chains, one for each eye. Both buffer chains flip simultaneously:
 Stereo buffering:
                     ***********         ***********
                     *         * ------> *         *
 [To left eye] <---- * Front B *         * Back B. * <---- Rendering
                     *         * <------ *         *
                     ***********         ***********
                                  Show
                     ***********         ***********
                     *         * ------> *         *
 [To right eye] <--- * Front B *         * Back B. * <---- Rendering
                     *         * <------ *         *
                     ***********         ***********
 
 Here is an example of how buffer strategies can be created and used:
 // Check the capabilities of the GraphicsConfiguration
 ...
 // Create our component
 Window w = new Window(gc);
 // Show our window
 w.setVisible(true);
 // Create a general double-buffering strategy
 w.createBufferStrategy(2);
 BufferStrategy strategy = w.getBufferStrategy();
 // Render loop
 while (!done) {
    Graphics g = strategy.getDrawGraphics();
    // Draw to graphics
    ...
    strategy.show();
 }
 // Dispose the window
 w.setVisible(false);
 w.dispose();
 
Component, 
GraphicsConfiguration| Constructor Summary | |
| BufferStrategy() | |
| Method Summary | |
| abstract  boolean | contentsLost()Returns whether the drawing buffer was lost since the last call to getDrawGraphics. | 
| abstract  boolean | contentsRestored()Returns whether the drawing buffer was recently restored from a lost state and reinitialized to the default background color (white). | 
| abstract  BufferCapabilities | getCapabilities() | 
| abstract  Graphics | getDrawGraphics() | 
| abstract  void | show()Makes the next available buffer visible by either copying the memory (blitting) or changing the display pointer (flipping). | 
| Methods inherited from class java.lang.Object | 
| clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Constructor Detail | 
public BufferStrategy()
| Method Detail | 
public abstract BufferCapabilities getCapabilities()
public abstract Graphics getDrawGraphics()
public abstract boolean contentsLost()
getDrawGraphics.  Since the buffers in a buffer strategy
 are usually type VolatileImage, they may become lost.
 For a discussion on lost buffers, see VolatileImage.
VolatileImagepublic abstract boolean contentsRestored()
VolatileImage, they may become lost.  If a surface has
 been recently restored from a lost state since the last call to
 getDrawGraphics, it may require repainting.
 For a discussion on lost buffers, see VolatileImage.
VolatileImagepublic abstract void show()
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Copyright 2003 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.