ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat. The Steam version adds various Deluxe features like achievements, difficulty level customization and various play modes (e.g.
User reviews:
Overall:
Very Positive (293 reviews) - 90% of the 293 user reviews for this game are positive.
Release Date: Nov 16, 2015

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October 4

ADOM R71 (version 2.2.5) released as a Steam beta!

Hi everyone!

Jochen just released ADOM R71 as a Steam beta. You can find all th details here as well as the instructions for activating the beta: http://www.ancientdomainsofmystery.com/2016/10/adom-r71-version-225-released-as-steam.html

Enjoy playing and let us know your impressions!

Thomas Biskup & Team ADOM

1 comments Read more

September 21

ADOM R70 (version 2.2.4) upgraded to public status

Hi everyone!

So far we have received nothing but positive feedback regarding our performance improvements in R70. In many cases the new version seems to triple the available framerate. Thus we have decided to upgrade R70 from Steam beta status to public status so that you all automatically will receive the update.

If you activated the beta version please turn the property settings back to the default so that you also receive future updates.

This blog entry detailed the changes in R70: http://www.ancientdomainsofmystery.com/2016/09/adom-r70-released-as-steam-beta.html

Have fun playing!

Thomas Biskup & Team ADOM

15 comments Read more

Reviews

“I’m happy as a pig in +1 muck with this new version of one of my favourites.”
Rock, Paper, Shotgun

“ADOM is one of the best games I ever played.”
Reloaded . org

“ADOM was the first roguelike to add a true role-playing experience to the roguelike genre, and boasts a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat.”
9.3 avg. – Indie DB

About This Game

ABOUT ADOM


ADOM (Ancient Domains Of Mystery) is one of the most successful roguelike games ever created, boasting a brilliant mix of story, RPG, exploration, and intensely strategic and flexible combat. The Steam version adds various Deluxe features like achievements, difficulty level customization and various play modes (e.g. a story mode allowing to save and restore games, a weekly challenge game, an exploration mode and more). ADOM has been in development since 1994. In 2012 its development was revitalized with an immensely successful crowdfunding campaign on Indiegogo, now allowing us to offer ADOM both with ASCII and graphical modes enabling you to choose freely.

ADOM is primarily known for being the first roguelike to include vibrant towns, NPC dialog, and quests, but it offers more than just a rich story line in a complex fantasy world:
  • a huge game world with hundreds of locations such as towns, randomized dungeons, elemental temples, graveyards, ancient ruins, towers and other secrets
  • loads of races (dwarves, drakelings, mist elves, hurthlings, orcs, trolls, ratlings and many others) and even more classes (fighters, elementalists, assassins, chaos knights, duelists and much more) allowing for infinite play styles
  • hundreds of monsters and items, many with enhanced random features
  • a corruption system forcing you to balance lust for power with fear of damnation (corruptions slowly transform you into a vile monster but at the same time grant inhuman benefits - most of the time)
  • spells, prayers, mindcraft, alchemy, crafting and more
  • dozens of quests and branching story lines
  • numerous wildly different endings that might alter reality itself (simply drive Chaos away or slay a god or even become an immortal yourself, and others more)!
  • various game modes (story mode to be able to load and save games, challenge mode to face peculiar weekly challenges, exploration mode for a free wand of wishing and more)
  • various customization options (turning hunger off, turning corruption off, modifying monster difficulty or treasure rates)

ABOUT THE ANCIENT DOMAINS OF MYSTERY


Deep in the mountainous ranges of the Drakalor Chain, Chaos has broken through into Ancardia and it's up to you to decide the fate of the entire realm. You control a single character with a wildy varying set of skills, talents, spells and other abilities. Customized equipment makes each race/class combination a very different experience. Explore a mostly randomized underworld, fight monsters, loot treasures and uncover the many secrets lurking in the world of Ancardia.

Join a generation of gamers in playing a remastered version of this classic rogue-like!

With an overhaul of the graphics, music, new playable races and classes, over 400 monsters, tens of thousands of items, crafting, magic, religion, corruption, randomized dungeons and so much more, this reimagined version is one of the most in-depth roguelikes on the planet.

So, come join us as we return to Ancardia and choose your fate.

ABOUT ADOM ON STEAM


ADOM on Steam will take ADOM gameplay to the next level by introducing the following features (among others) in the next couple of months:
  • 70+ achievements,
  • game customization features (e.g. turning corruption off, increasing treasure rates adjusting monster lethality),
  • ghost creation and exchange between players - be haunted by dead player characters and try to win their treasures,
  • story mode - save and reload your games,
  • exploration mode - use a wand of wishes to discover completely new sides of the game,
  • challenge mode - try to score highest under complex conditions in weekly challenge games,
  • shared and global highscores (TBD),
  • point-based character generation (TBD),
  • star sign selection (TBD),
  • cloud based save files and so much more (TBD).

THE FUTURE OF ADOM


Is ADOM a complete game? Yes, a very complete game. A multitude of endings, varied approaches to game play, thousands of starting combinations and an extensive storyline filled with endless details makes for an extremely satisfying experience that justly positions ADOM as one of the big five foundational roguelike games.

Is ADOM a finished game? No. As long as there is interest in the game we will continue to evolve and enhance it. In this respect ADOM differs from many other games on Steam in the best tradition of roguelike classics: We will continue to add both UI enhancements and new content to the core game in order to make it the most complete RPG ever. Buy once, play forever!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600 minimum resolution
    • DirectX: Version 9.0c
    • Storage: 512 MB available space
    Minimum:
    • OS: Mac OS X 10.5.8 or better
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600 minimum resolution, OpenGL 2.0 Support
    • Storage: 512 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 800x600 minimum resolution, OpenGL 2.0 Support
    • Storage: 512 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Very Positive (293 reviews)
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246 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
52.4 hrs on record
Posted: September 20
It's one of those games that will make you a better person. Been playing it for over a decade with no end in sight.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
32.9 hrs on record
Posted: October 1
ADOM is a long time favorite. I read some of the negative reviews - almost all of them mention the key commands as the sore point of why they didn't like the game. To be sure, there are a lot of commands for ADOM. However, all of those commands give you a great deal of control over the game. They do take some time to learn, but fortunantly the keybinding help is a quick ? away, and after a couple times of looking the command up, it's easy to remember.

ADOM is a great game, and exremely challenging. Don't let the large number of commands (many of which you won't use very often anyways) scare you away.
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2 of 2 people (100%) found this review helpful
Recommended
15.5 hrs on record
Posted: October 4
Praying just to test it: "A silver light surrounds you".
A few minutes later Praying, Surrounded and dying and heard a voice screaming in my head "Mortal,ye art a nuisance!". Didn't recieve healing and died XD
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Most Helpful Reviews  Overall
167 of 175 people (95%) found this review helpful
9 people found this review funny
Recommended
225.1 hrs on record
Posted: November 16, 2015
This is my favourite game ever. What else is there to say?

Ok, so I downloaded ADOM in all its ASCII glory back in the mid-nineties. Since then, I've died a lot. I've been killed by an exploding frog, I've been crushed by my own inventory, I've turned into a pile of chaos goo. I've had my real-life sleep disturbed by nightmares of bright green Hs and dark grey Ls. Eventually I managed a win, then another. I still die a lot.

There's no other game I could imagine playing for two decades. Adom is deep, challenging, frustrating and addictive. And it's still my favourite game ever.
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159 of 175 people (91%) found this review helpful
4 people found this review funny
Recommended
17.2 hrs on record
Posted: November 16, 2015
I wish I had more thumbs to set them up. Playing for 13 years by now and not going to stop. I died in ADoM more times than in all other games together. True hardcore epic classic roguelike. Legend. Masterpiece.
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118 of 130 people (91%) found this review helpful
85 people found this review funny
Recommended
81.7 hrs on record
Posted: November 16, 2015
Things ADOM taught me about life:

  • How to endure loss.
  • To weigh my options.
  • To question myself.
  • To weigh my options.
  • To reign in my ambition and not get cocky.
  • To weigh my options.
  • To bravely march into a very real risk of death and be rewarded for it.
  • To weigh my options.
  • The value of cheating and of spoiling onesself--and of not doing so.
  • To weigh my options.
  • How to pay full price for a game on Steam instead of waiting for a sale--without weighing my options.
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86 of 89 people (97%) found this review helpful
7 people found this review funny
Recommended
71.4 hrs on record
Posted: November 16, 2015
One of the most popular roguelikes of all time has finally made it to Steam. There's a reason why ADOM and ToME4 usually fight it out for #1 and #2 on the Roguelike of the Year awards and that's because they are both bloody good and worth your cash.

ADOM is one of the most challenging games I have encountered. The mechanics are deep and rewarding for those that play and discover. Death, like in any real roguelike, is common even for the experienced player and there's a major sense of satisfaction when you discover a new trick, enter a new dungeon or simply cave in the head of some nasty monster that has taken you all of your ammo, your power points and left you barely functional.

I started my journey back in 1995 on the Amiga playing this game made up of @ signs and & signs and wondering how such a bland, simple looking game could ever hope to hold my attention. 20 years on, new content has been added and colourful tiles presenting a much nicer GUI have arrived.

And one piece of advice.... never EVER eat a kobold... it's like Montezuma's revenge (wait, you might meet him) only worse!!!
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87 of 95 people (92%) found this review helpful
2 people found this review funny
Recommended
218.8 hrs on record
Posted: November 16, 2015
Probably one of the best games I've ever played. Not for the faint of heart, this will be one of the most difficult games you've ever played. You will die over and over again and enjoy it.
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76 of 82 people (93%) found this review helpful
10 people found this review funny
Recommended
40.8 hrs on record
Posted: November 16, 2015
0.) Warning! This review mentions several things that may or may not be spoilers. The game is randomized to a degree and also depends greatly on your own choices in-game. There is no right or wrong way to play, but I do mention several things that I consider to be entertaining examples of ADOM's charm. Everything below is optional and nothing below is related to the "main plot" but if the threat of spoilers gives you heart palpitations, just know that I heartily endorse ADOM (whether in ASCII or in the new graphical mode). It's one of my top 10 games of all-time, and I gladly supported it during its indiegogo campaign despite there still being a completely free version available from the developer. It's just that good.

1.) This game has entertained me for well over a decade, and I'm still not tired of it.

2.) Every time you start a new character, make a note of what your first kill is; trust me.

3.) Don't kick a door head-on if you can help it; diagonals are best.

4.) Killing cats is bad.

5.) If you find yourself with a cursed item, you might want to try stripping naked and standing in an acid trap for a few minutes.

6.) Don't touch strange trees you find underground.

7.) Never sell or drop your last Si.

8.) If at first you don't succeed, try playing a hurthling archer.

9.) There is a dedicated hotkey for wiping your face, and you'll need it.

10.) After 1000+ hours, I have never managed to reach even one of the possible endings; the furthest I've reached is character level 43 and it was glorious.
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48 of 49 people (98%) found this review helpful
2 people found this review funny
Recommended
359.6 hrs on record
Posted: November 16, 2015
Ancient Domains of Mystery... what a name. Truth be told, of all games I have played on my PC in the last 15 years, ADOM has surely been the one I keep returning to most often. And if there's anything that hasn't changed since the first time is that, whenever I do start up a new character, I can hardly keep myself off the game until the character dies... or until I win. Today the game is officially released on Steam, and the least I can do to repay ADOM and its team for hundreds upon hundreds of hours of fun is to review it.

So, what is ADOM about? It's a fantasy-themed roguelike RPG where you create a character of your liking, choosing from a roster of several races and professions, and embark upon a journey to find out what is it that's plaguing a remote mountain chain. Most of the elements are pretty easy to grasp now that we have mouse control, graphics, and even some rudimentary animation, but should you spend some more time with the game, you'll certainly realize the complexity and level of detail that manifest themselves in almost every aspect of the game (well, except the dialogues—this isn't Planescape: Torment for sure) and this tends to hook everyone who spends more than a couple hours with it. It's not often that you play something for years and keep learning something new and relearning old things with every playthrough. Most of the in-game situations have lots of different possible solutions, which is something that large expensive AAA-titles have all but forgone these days. This game certainly rewards intelligent, thoughtful play—which in no way dimishes its ability to pump adrenaline in certain situations.

As far as roguelikes go, ADOM is definitely more on the traditional RPG side: the world isn't as sandbox-ish as something like Dwarf Fortress, there are a lot of fixed elements and reasonably fleshed-out quests; a typical ascension (the roguelike lingo for completing the ultimate quest and leaving the game) takes from a full day if you're just rushing everything to something closer to a week—even for experienced players. Virtually all the development decisions with regards to its content are also made by the same person, Thomas Biskup—the ageless director and Creator of ADOM. Obviously, there are some disadvantages to this approach, which served to be the main reason the game has at one point spent a decade in neglect, but this man's creativity and burning passion for hardcore RPGs, the fantasy, and the adventure, is what's taken it here—after more than 20 years since its inception. So when Thomas started a crowdsourcing campaign in 2012 to make massive updates to ADOM, I was among the people who contributed without a second thought. Getting ADOM here on Steam, which is almost unthinkable for a genre so niche and seemingly impenetrable, is a huge success. No-one thought this would be possible before the campaign ended. All of the funds that were raised were put to good use, and the backers recognize the main reason behind it: to give the development a strong push, not to make money out of a free product (more on this below).

If you've never played roguelikes, or have no experience with turn-based RPGs in particular, ADOM in its current form is definitely a good place to start. It's definitely a slow burner, and it might seem a little unforgiving at first, but don't discard it if your character keeps getting killed in the first 10 minutes. Try different approaches to the same problem, play to your character's strengths, take the easy ways and pay attention to many generous cues—all of this will be rewarded. At some point you might even decide to turn the graphical interface off and continue playing with good old ASCII—you'd be surprised how immersive can gameplay get if you let your imagination paint the picture. It works just like a good book. Although the monster designs are definitely sweet, and they make the game seem more like a Spiderweb Software RPGs—another dear favorites of mine.

Those of you who have already tried ADOM many years ago and are wondering what is different about it these days are in luck: virtually every aspect of the game has seen improvements—often drastic ones! Difficulty curve is a lot less spiky now, most of the infamous exploits are fixed or toned down to sane levels, and there's quite a bit of new content to dabble in if you feel like it (none is shoved down your throat, mind—TB recognizes the game is long as is)—both semi-fixed and completely random. Even if you keep playing without graphics, I encourage you to leave the in-game music on: it fits the game quite well and definitely enhances the roguelike experience.

So, to sum up, if you enjoy some or most of:
  • large, detailed, fantasy-themed worlds;
  • exploring dangerous, non-linear series of dungeons, which you can enter methodically or try diving in early for their treasure and the adrenaline rush that comes with it;
  • RPGs with heavily customizable characters and elaborate combat mechanics;
  • games that aren't afraid to challenge you and give choices with impactful, permanent consequences;
  • games that are immersive, detailed, and treat you like an intellectually capable person once you let go of the tutorial;
  • that immense feeling of reward when you have finally beat the game for the first time;
  • achievements that are, for the most part, actual and commendable achievements;
...ADOM just might be your top pick. It has its problems, but they're relatively minor and ultimately dwarfed by the good stuff.

Let me conclude by saying this. Those of us who have been playing ADOM for years upon years don't do it because of nostalgia—we never did. It's because ADOM excels at what it has set out to do, and is constantly getting better at it. How many games you know have seen their authors grow into successful businessmen and yet still keep working hard upon improving and polishing a piece of creative effort they have started back in their college years? This game is an honest-to-god result of so much love, thought, and craft, that you'd be hard-pressed to find anything that compares. We play ADOM because we feel this. We play it because it's still genuinely fun. And by the way: if you don't want the fancy and convenient stuff in the Steam version of the game, the classic, fully-hardcore version of ADOM with the same fully up-to-date quests, mechanics, and content has been, and will always remain, distributed for free on the original site. This speaks of honesty and love more than anything else I could think of. Support it while you can!

So, would I recommend ADOM? Well now, why wouldn't I. Play it. Play the hell out of it! See you on D:50.
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Recently Posted
feamirim
11.8 hrs
Posted: October 10
I must say - this is the BEST roguelike I have ever played (rogue, dcss, tome etc I have played too)

I made my runs long before steam version, became avatar of order and slayed AnCiEnT's. I was rather dissapointed when ADOM became paid game... And I fancy it will become free in some time soon...

If you love roguelikes then you MUST try battle through this one, because its legendary tale alive - Ancardia awaits you, hero...
Helpful? Yes No Funny
Death Ray, and I go in this hole
100.4 hrs
Posted: October 8
ADOM is an incredibly in-depth and difficult roguelike, well worth the time spent coming to grips with the many intricacies of the controls and game mechanics. - mechanics such as, necromancy, mindcrafting, ventriloquism, appeasing your god, displeasing your god, smithing, crafting, gardening, spending time with lonely monsters, equipment cursing/blessing, an alignment system from chaotic to lawful, affected by the player's actions.

however, this game is not for the faint of heart, and bitter, repeated failure is all but guaranteed. a true classic, there is little hand-holding bar the tutorial which leads to a player experience limited only by your imagination. many epic adventures await, and many tragic insta-deaths. patience and security will lend you a rewarding journey, but be warned - it's not going to be easy.

here are some interesting ways the game will kill you:
-choked to death on your own vomit
-dungeon roof collapses upon you
-turned into a writhing mass of primal chaos
-crushed to death by the weight of your equipment
-old age
-slain by an angry pet
-drowned
-turned to stone by a gorgon's breath
-turned to stone by eating the corpse of a gorgon
-bolted by your god after gravely offending them
-being sacrified to another creature's god
-instantly killed by a death ray
-burned by impure metal as a mist elf
-eaten by a grue
-your worn ring of the master cat explodes because you killed a cat
-your worn platinum girdle slowly squeezing you to death because you sinned
-blown up by an exploding item after you polymorphed it into itself
-granted a wish and wished for death
Helpful? Yes No Funny
m16Ashigaru
4.5 hrs
Posted: October 8
The same masterpiece I play regurarly (every year for a couple of weeks <tens of hours>) for more than 10 years now. I love it. I've been waiting to actually be able to give money to Thomas Biskup.
Helpful? Yes No Funny
A beautiful man.
24.7 hrs
Posted: October 5
Really nice game. It has a lot to it as well due to being around for as long as it has been it has had bits and peices added all over the place. Some seem wierd and out of place but discovering it is a nice little thing.


As with all roguelikes though you have to be prepared to die some incredibly ♥♥♥♥♥♥♥t deaths :D
Helpful? Yes No Funny
ster.
192.5 hrs
Posted: September 18
i started playing this game and when i stopped it turned out i was pronounced legally dead

thanks biskup for bringing this horrible amazing game to steam and adding ridiculous achievements

http://images.akamai.steamusercontent.com/ugc/255966555940835393/68DAAE06487895D5E06CB9C7F7A53E41EAC8593B/
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Dragon
50.4 hrs
Posted: September 6
The farthest I ever got in ADOM was as a gnomish wizard. She was more than strong enough to end the game... but I had went to the Tomb of the High Kings and had my climbing set melted away.

This game is random, unrelenting and unforgiving. I love it.
Helpful? Yes No Funny
JohnnyRamrod
1.0 hrs
Posted: September 6
Hesitate to give this a thumbs down - more of a thumbs neutral really... Here's the thing. I've been playing rogue-likes for more than 20 years. I love them. Never did get into ADOM much, but hey, I have lots of things on Steam, why not this too.

Trouble is, even when you enjoy other rogue-likes (TOME, angband variants etc) ADOM is still REALLY complex with the command interface. It's a whole other level of complex. If you know how to use Vi, then you'll probably love ADOM, the rest of us probably just get annoyed. It's just too steep a learning curve to be that enjoyable.

Seriously, at one point in the tutorial it says you can drop stuff on the altar, and to do that you can press 'd', or ':d' or '<ctrl>d'. WTF... And that's just one command...

If you know and love ADOM, you'll probably love this version too. But I didn't. I'm under 2 hours, so I'm going to get a refund I think. I've been playing rogue-likes long enough now to know this just ain't for me...

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