Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?
User reviews:
Recent:
Mixed (192 reviews) - 66% of the 192 user reviews in the last 30 days are positive.
Overall:
Very Positive (12,356 reviews) - 90% of the 12,356 user reviews for this game are positive.
Release Date: Nov 8, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Project Zomboid is a much more ambitious game than we could ever have hoped to fund ourselves. It has grown massively over the years, and it’s been a rollercoaster, but we find ourselves in a stable financial situation with an overwhelmingly positive reaction from the Steam community. We hope you will join us, but if not we understand. If you're not ready to jump in yet, then please consider us when we break out of Early Access.

How often do we update the community?

We have weekly newsletters, known as 'Mondoid's, which we publish on our site and as a Steam announcement every Monday (unsurprisingly) as a small tonic to the depressing 'back to work' feeling. These detail what we've been up to during the week, often with sneak peeks of upcoming features, interviews, videos and all that goodness. We've had an unbroken chain of Mondoids for a long time now, and plan to continue them as long as Project Zomboid is developed. We also communicate with our community directly on our own forums and Steam forums, often with changelists for upcoming builds.

How often do we update?

We have a reputation that seems to diverge greatly when it comes to update frequency depending on who you ask. Many consider our game frequently updated, some consider us slow. In recent times it’s rare we don’t have a release within a month (including beta releases), and these always contain new gameplay features or major tweaks to the gameplay.

Some features, particularly NPCs, have taken a long time to implement. This is largely out of our commitment to getting the features right and them not disappointing on release, but it should be noted that we make no apology for delaying their release until we feel they would be enjoyed, live up to people’s expectations, and most importantly do not have a detrimental effect on the gameplay or stability of the game.

We will admit to a few long waits between updates in the past, but we feel from community feedback that the majority of our customers are very satisfied with the development of the game. It should be pointed out too that the game has significant modding support, with map editors and full unrestricted lua modding access. We have a vibrant modding community that can help plug the gap between updates. It should also be taken into consideration that the game is already very far through development, to the point where we now have 1900+ hour players - There is a lot of content to enjoy in the game already and we firmly and proudly believe it worth its current price as it stands. Please consider reading some reviews if you are still unsure about the content of the game or the release frequency.

Details of major milestones can be found below.

What is required for 1.0?

Two major features are yet to be implemented into the game, both of which are currently in full-time development each with dedicated full-time developer support. These are:

NPCS - A far reaching and in-depth NPC system with character relationships, personalities, and an emergent story engine that allows for diverse and emergent character based zombie survival story unique to every playthrough. This also includes the tutorial, a return of Kate and Baldspot who starred in the early alphas of the game.

Vehicles - Fully physics modelled 3D vehicles, siphoning petrol, mechanics skills.

Several features require either significant modifications, rewrites or completion before we could consider 1.0.

Map completion - We still have a major city, an army base, more wilderness, and several small towns to implement to the game map.

UI Rewrite - The UI isn’t perfect by any stretch. We would like to get a more intuitive and ergonomic UI system implemented.

Stealth / Combat - New animations to allow for stealth mechanics (looking round corners, crouching behind walls, cover etc) as well as a rewrite of the combat system to leverage new animations to make combat more involved, intuitive and fluid.

We want to have all this in the can this year. However, we tend to avoid ETAs because Early Access development in particular is often filled with unknowns and we want to ensure we get these highly anticipated features right. 

In the meantime however we will continue to update the game and provide new features for our community to play with. One of our developers full time responsibility is providing frequent and new items, crafting recipes, skills and survival gameplay elements to fill out any holes in gameplay, and provide frequent feature rich game updates in line with community feedback, while the other developers focus on finishing these specific remaining major features.

What about after 1.0?

At this point, once we feel we have fulfilled every promise we gave when the Project Zomboid site first launched (except the last one, ahem, ignore that. Absolutely no one wanted that, it turned out), as well as the extra things detailed above, and the game is sufficiently polished and bug free, we will launch the game as 1.0 and leave Early Access.

What happens at this point depends entirely on whether the game is making money or not, but given the past solid performance of the game we see no reason why it shouldn’t be. Several developers within the team will likely start exploring our second project at this point, however we have dedicated and passionate developers who were brought into the company via the Project Zomboid modding community, emotionally invested in the game, who are already a big part of the development and communicating with the community. As long as Project Zomboid is making enough to support their continued development of the game, and they are happy to continue working on it (which seems likely), we will continue making Project Zomboid indefinitely as long as there is interest.

That all said, we can’t make any solid promises beyond the 1.0 mark, however there are countless things we would love to do that go way beyond 1.0 and sales make us confident that we’ll get the opportunity to explore them. Truth be told, given that it was Zomboid that put the money in the bank in the first place, as long as our company is secure and we can fund any other project's development comfortably, it's very probable we'd be willing to put some money back into the game beyond the point it's sustaining itself if there are any features in particular we can't bear to leave out of the game. Words are wind though, and all we can do is guess where we'll all be by then. We really want to keep this train going as long as we can though, as long as it continues to the benefit of the game. At which point the modders will hopefully take the mantle with almost unlimited access to the game's core.


Development Costs

Here we hope to give you a better idea of how the sales revenue from Project Zomboid will support development of the game. While we will keep particular developers salaries confidential, we would like to offer a breakdown of developer and office locations, along with the average rent costs, reported on http://www.numbeo.com/ for the Indie Stone offices, along with each developer's location to give you an idea of relative studio costs. It's become clear to us recently how significantly this factors into Early Access games chance of continuing development and we hope others will follow suit in divulging this information.

All percentages are in comparison to New York City (100%) - Other examples would be San Francisco (98.66%), London (93.81%), Moscow (52.71%) and Delhi (9.53%). The lower the % the further your purchase of an Early Access game will go to fund development (or more crucially how long that money will last), as accommodation costs correlate pretty closely with expected salaries and costs of living and working in that location. (Please note that in several cases the developer lives sufficiently outside the given city to make the actual %s likely much lower than reported)

3x Developers + Office
Newcastle Upon Tyne, United Kingdom - 32.37%

1x Developer
Brighton, United Kingdom - 56.37%

1x Developer
Toronto, Canada - 51.78%

1x Developer
Surrey, Canada - 30.87%

1x Developer
Lille, France - 31.59%

Monthly development costs are currently recouped within approximately the first 1.5 weeks of the month on average, which means at present each month produces extra funds to further develop the game should sales dry up. This does not include sales or other promotions.

What if PZ stopped making any money tomorrow?

The Indie Stone have made sufficient sales since launch on Early Access to ensure that if the game stopped selling any copies tomorrow, the entire PZ dev team could carry on funded development as at present, with no reduction in workforce, for at least the next two years, potentially longer. This would not be an ideal situation for us, of course, but we are committed to finishing every major planned feature before we consider moving the game to 1.0. Considering the financial situation we are in at present, the chances we will not be able to fund the remaining development of the game are quite small.

In the worst (and least likely) possible of financial cases that required the disbandment of all paid developers of the game, 4 of the listed developers are directors of The Indie Stone with an invested interest in the success of the game and company, who would cut their income significantly and/or supplement development of the game with other work to get through any financial difficulties. Despite this no doubt causing progress to slow significantly, the 4 directors hold all required skills to continue development of the game during this nightmare scenario.”

Approximately how long will this game be in Early Access?

“See above!”

How is the full version planned to differ from the Early Access version?

“See above!”

What is the current state of the Early Access version?

“See above!”

Will the game be priced differently during and after Early Access?

“It will likely be £5, $8 more expensive once we hit 1.0. Due to our commitment to making sure early adopters get the cheapest price in appreciation of their early support, we will never appear on bundles, or in sales that take it to or below the original alpha price of £5, $8 until a long time post 1.0. This commitment also means that, until 1.0 and the price increase, we will never be willing to go beyond a 40% sale.”

How are you planning on involving the Community in your development process?

“See above!”
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Recent updates View all (138)

October 10

Trucking On




It’s a bit of a quiet Mondoid this week, as we continue ironing out the remaining bugs in the new animation system. As such, there’ll be no animation video this week, but we know the wait’ll be worth it. We’re fully aware this is taking its time and some people are frustrated at the wait, but we’d rather take a bit of flack, than release something that will disappoint. Often short 30 second videos give the impression that everything is ready to release so we understand the frustrations, but there really are still too many game-breaking issues that would leave many more people much more frustrated, but we’re getting through them all. We know we can take our time, but when we do deliver we’ll deliver what we’ve promised.


Build Status
Romain continues hammering away on IWBUMS build 35.18, adding the ability to access and modify the server’s database directly, simplifying server management, and hopefully limiting the need for mods to have direct access to the server’s file system.




He’s also attempted to slay the multi-headed hydra of save scumming, this time by implementing transaction IDs for player actions, commonly used for financial transactions in the real world, so no more copying saves between computers whilst on multiplayer (sorry!) or reloading a backup. This will hopefully solve a lot of problems with cheating that still exist in the game, though it's too early to tell if there’ll be any complications that will arise.

Additionally, General Arcade continues putting out new, more stable VOIP builds. Internal testing continues, we’re trying to make sure it won’t crash servers or corrupt saves, not to mention introduce lag. We’re also trying to get the default VOIP settings just right, a Goldilocks task if ever there was one.


WordZed
Turbo has released the first version of WordZed to the modding and translation community! You can find a link here along with a tutorial video  – this will both allow for modded radio and TV data to be added to the game, allowing modders to build in their own lore into the world. In addition to this, Turbo has updated all the language translation files to allow for us to get all the community translations of the radio and TV content into the games. Thanks again to our dedicated translator communities, bringing the news along with Spiffo cartoons to our non-English speaking players! After this, Turbo is going to explore how to integrate the in-game radio system with the VOIP, allowing players to transmit their voices across Muldraugh’s virtual airwaves.


Cool Mods
Over on the workshop, someone’s managed to add a lightsaber into the game, for all your zombie-chopping needs.

Nolan appears to have suffered a cloning disaster, perfect for your latest plan to Take Over The World!

Be sure to check out South Wuxburg, USA, as well!


And, Finally
The Small, but Important thread, detailing all those little issues people have with the game that have so far not been addressed, a big focus of build 35, is now over 270 suggestions. If you think of anything small, but annoying, things about Project Zomboid, please add them to the list!

This week’s Multiplayer disaster is courtesy of Lenin, over on steam. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! The BOIT now also flags that our Discord is now open for chat and hijinks.

16 comments Read more

October 3

Last Resort



First off another quick note that we’re now curating a Build Status and Version History overview list so people don’t have to dredge through weekly Mondoids to find vids/images of stuff that’s liable to drop into the next build, or to check out what’s in IWBUMS testing. Smaller tweaks in PZ history aren’t mentioned, but the version list does go all the way back to the Steam release so is hopefully informative. We fleshed it out today, so have a peek if you fancy.

ANIMS AND MODELS

Work continues binding in all our various animations to the game and making it all as seamless as possible. Here’s something that just went in. Hope you like. [CONTAINS DISTURBING SCENES]

https://www.youtube.com/watch?v=AJJtN6BdSmM
Secondly, we’ve been hearing a few community thoughts on the appearance of the new model faces, and were thinking similar ourselves – so we’ve fiddled with the mesh and the UVS of what’s being implemented to change the way the faces look, and especially on the female models. We added a few more vertices to the head (not enough to impact the poly count) so have more control over the eyes – and hopefully the results will be an improvement when they’re in-game.




ADMIN THE BADMIN

As discussed last week, RJ’s turned his attention away from the suggestions of the survivor community – and towards the suggestions and quality of life of those who run and maintain PZ servers. We’ve already got his tiered admin system into the IWBUMS public test (and really could do with people setting up servers and bug-testing), so now he’s onto the next stage of his quest before returning to vanilla SP content.

“The new “player stats” admin panel is currently in test and going well” explains our favourite Frenchman, bar none. “I’ve fixed lot of bugs on it for the IWBUMS 35.18 which should be out soon. In 35.18 I’m also looking at dealing with people who copy/paste saves, and think I may have a decent solution but I need to make sure there aren’t any sync problems.”

“I’ve also added user logs to the player stats panel. Every time something weird happens to a player (lua checksum fail, dupe item found etc…) a log will be added and can be inspected by the Admin, who can also administer warning points and keep tabs on griefing and similar.”




VOIP

This past Friday we had another successful test of the new player voice system, that’ll let other players hear your verbal threats, mutterings and zombie-gasps should your character be standing in their proximity.

Comments from testers included “my voice came in loud and clear”, “the distance at which you can still hear people talking is great”, “Voice detection seemed quite good” and “The quality and 3D was awesome!”. This all said there were a few stability issues, so the guys at General Arcade are on a bug hunt that’ll hopefully soon culminate in a version we can tie into the current IWBUMS build.


HOW DO YOU DIE?

Cool cat ShylokVakarianf is running a survey about what exactly gets you killed in your playthroughs. It’s super-interesting and gives us a good idea of what’s causing the most fatalities currently in-game.

This week’s smart, sassy safehouse from Mr.Narsh. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! The BOIT now also flags that our Discord is now open for chat and hijinks. Now with modding section!

74 comments Read more
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Reviews

“What can I say? This game's interface looks so simplistic by today's standards, and yet the Indie Stone team has managed to possibly create one of the best post-apocalyptic zombie survival games in existence to date.”
Max Power! (105 hrs)

“Most realistic zombie apocalypse scenario game to date.”
democar821 (81 hrs)

“The gameplay is surprisingly addicting, sometimes I look at the clock and wonder where the last 4 hours went, but looking at my fort shows me where they went.”
syfy2K4 (1,021 hrs)

About This Game

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

System Requirements

Windows
Mac OS X
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards / Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7, 10
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X 10.7.3, or later. 
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Controllers currently unsupported in Mac
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (192 reviews)
Overall:
Very Positive (12,356 reviews)
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7,495 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
22 of 34 people (65%) found this review helpful
50 people found this review funny
Not Recommended
62.4 hrs on record
Early Access Review
Posted: September 29
I'm sure my great grandchildren will love this game when it's finally finished.
Was this review helpful? Yes No Funny
16 of 26 people (62%) found this review helpful
13 people found this review funny
Not Recommended
12.4 hrs on record
Early Access Review
Posted: October 1
Hi, I'm from the year 5527.

NPCs and transportation are still 'coming soon'



It's a good game for a while, and probably the best zombie survival game out there. It's just that the developers are so slow now that it's hard to actually recommend this game. They continually put out mundane updates and claim they are working on NPCs, but it's just so slow. This November it will be 3 years on Steam Early Access, and apparently it was out on their site for a while before then.

Right now it suffers from the problem that every other survival game has - the world feels lifeless. Sure, there are zombies, but you end up feeling like the Omega Man.

I'll come back to the review once NPCs have been added, should that ever actually happen.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
Not Recommended
367.0 hrs on record
Early Access Review
Posted: October 3
The Development of this game is slower than a shambling zombie. The truth is i used to love this game but the lack of progress over the years and the condescending attitude of the forum moderators have ruined it for me.

Week after week we listen to the cheerleaders chanting for the Dev's but those of us who have been here a long time know the truth. The Dev's announced Animations were "coming soon" and "Close"but...here we are over half a year later and still waiting. They refuse to commit to any Eta's because frankly they've never been able to meet a deadline so they just leave us in the dark waiting and waiting.

The Dev's get side tracked working on features no one really wants or asked for like the nutrition system, Metal Working and TV shows. They haven't focused on finishing and implemanting the features that everyone actually wants like NPC's, Animations, Vehicles and even something as simple as being able to see a back pack on your character's back.. It's like they have some form of development ADD.

I can't recommend this game.. I won't recommend this game. I've been following it's progress for several years and what I've seen is that people are getting sick and tired of an unreasonably slow rate of progress. Combine that with endless excuses and a cult like follwing ready to rush to the defense with "the Dev's are awesome and you all just need more patience" mantra. People have shown an unbelievable amount of patience and i respect that but i feel sorry for the fans that are waiting monday after monday for months even years for any sign of the promised features. How long does it take before patience becomes Resentment.. . for me it was way to long.



2/10
Was this review helpful? Yes No Funny
20 of 34 people (59%) found this review helpful
Not Recommended
422.7 hrs on record
Early Access Review
Posted: September 29
I think I will finally give this game a review, I have been playing this game for a long time now, I cannot give it a thumbs up yet do to the fact it has taken so long in development, I understand that it is a small team, but for real, the lack of adding content should not be this slow even for those that take part in IWBUMS. I read an article yesterday where the devs said "We’re starting to plan out our final march toward 1.0, which we’re hoping will be within the late first quarter of 2015, possibly creeping into Q2,” and we are nowhere near that in any way shape or form this was from 680 DAY'S AGO. Screw the Naysayers who say this game is not worth it, because it is , the game play, the idea, the graphics are all great, the game is fun, but it is unfinished. The DEV's have a ♥♥♥♥ ton of people that are assisting finding bugs with the whole IWBUMS, so I ask why nip pick at the content you have and try and make it perfect, the whole point of early access is to push the content, let people find the bugs, and you fix them and assist with development.

Every Monday I am disappointed I want content because I really love playing this game, I have a game where I have lived on my own for almost a year now, but it is getting boring, even with the tiny bit of updates they have added. At some point you need to listen to the masses and give them what they want, and sorry to say it but people want NPC's, transportation, and quest just to name a few. I mean it a game, push what you have and let us break it, let us play it. When there is a massive update to the game and you have goals and NPC's I will change review to thumbs up. Until then I would say do not expect anything to change any time soon.
Was this review helpful? Yes No Funny
32 of 57 people (56%) found this review helpful
4 people found this review funny
Recommended
89.6 hrs on record
Early Access Review
Posted: September 11
This game is the premier zombie simulator. You'll see a lot of people giving downvotes because of the development length. Or because of "no cars no NPC's"... but sorry guys, those are the most complicated features, and the entire team is not capable of working on them, so they will be the last to come.

The game has around 11 devs, and their content output has been consistant. Once you get used to the controls of this game, it will be the most authentic feeling zombie simulator out there. You'll do supply runs, you'll be scared as hordes get ♥♥♥♥♥♥, and you'll struggle to figure out how to cure all the medical problems that can arise in this game. Highly reccomeneded for those that want a deep experience.
Was this review helpful? Yes No Funny
15 of 27 people (56%) found this review helpful
2 people found this review funny
Recommended
178.2 hrs on record
Early Access Review
Posted: September 14
Just plain badass zombie game. Forget all the others. Get past the graphics and enjoy the mechanics of this game. I've had a ton of laughs and scares with this one. I would recommend this to anyone.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
3 people found this review funny
Not Recommended
5.4 hrs on record
Early Access Review
Posted: October 4
I'm sure my grandchildren will write a better more detailed review but, until the game actually gets out of limbo, I can't recommend this.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
1 person found this review funny
Not Recommended
7.5 hrs on record
Early Access Review
Posted: September 23
I bought this long ago, back when Desura was their key provider.

On one hand I'm glad they're taking their time to make the game (because hopefully that means they want this to be really good).

On the other hand, holy ♥♥♥♥, I thought this was a game about how you died, not, "This is how I planted hundreds of acres of crops and built an entire third-floor defense base out of wood and nails and read dozens of books on how to survive and afk."

Just go play Survival Crisis Z.
Was this review helpful? Yes No Funny
6 of 10 people (60%) found this review helpful
Not Recommended
16.6 hrs on record
Early Access Review
Posted: September 28
Worth a buy at 15 dollars?

Almost...

Before I purchase a game one thing I always look at is developer updates. Does this game get regular updates? I am afraid not. Therefore it’s not worth buying unless you want what the game has to offer at this moment and are not expecting too much more.

I bought this game many moons ago and I still have yet to see much of change from when I purchased it so many moons ago.

Sorry Zombiod no thumbs from me.


Was this review helpful? Yes No Funny
7 of 12 people (58%) found this review helpful
Recommended
276.6 hrs on record
Early Access Review
Posted: September 16
My family and I really enjoy this game. we often play multiplayer split screen, and lately we've started a server. and playing with our friends also. Being able to play split screen, on a private server with online friends at the same time is terrific. I'm happy with the way the game is updated by this tiny company. More importantly, I like the direction they are taking the game. You can set the zombies to be the way you think zombies should be. There are lots of options you can choose about the way you want the world to work. You can modify How quickly your character gains xp. You can modify how long a game/day lasts. You can tweak the settings to account for how abundant the food or weapons or equipment appear. You can choose how quickly the food goes bad. how long has the apocalpyse been going on? Is it just starting, with very few zombies around and the world at large in pretty good shape, or are you picking up your characters story months or years after society fell apart? I'm impressed. I suggest you try this game out. when you do, get into the options and set up your zombie apocalypse the way you think it should be. I think you'll have a lot of fun. I know I do.
Was this review helpful? Yes No Funny
Recently Posted
Captiva
102.2 hrs
Early Access Review
Posted: October 10
Finish your game please!!! Many years of promised content, many needless animation updates instead.
Helpful? Yes No Funny
Xas
112.8 hrs
Early Access Review
Posted: October 10
A Good Game,

that possess none of the great graphics nor fanciness,
that looks so simple and ordinary,
yet complex,
that upsets you when your character dies, knowing its inevitable,
that tempts you to start all over again,
eventhough its just the same task of explorations,
just to try beating the system.
that combines well with the works from the workshop,


Theres just too many haters over in the game reviews,
who bought the game expecting all their desires and expectations must be met.
The game has been on the shelf for a long time, yet the devs have and still are working on improving it,
occassional recaps on news and discussions.
What more could one expect.


Thanks to the efforts of the many player modders trying to incorporate their mods for a better gameplay.


That is already well worth the money.

I Recommend.
Helpful? Yes No Funny
Spooky Ghost
35.6 hrs
Early Access Review
Posted: October 10
"It's been a quiet monday as we continue ironing out bugs for (feature that is vital for the game and promised years ago)! Meanwhile, here is some details about stuff nobody gives a flying ♥♥♥♥ about."

-Every Mondoid since the graphical/FIRST animations overhaul back in, what, 2014? Yeah.
Helpful? Yes No Funny
hades2cool
96.8 hrs
Early Access Review
Posted: October 10
It's an 'okay' game, but the waiting process for any major updates is a killer. At the moment, the game feels kind of empty with no npc's (I'm one of those weird people who doesn't have high speed internet to play multiplayer) and I don't anticipate seeing them till around 2030, at least with their current development speed anyways. Don't get me wrong, I do like this game! But with it's current build status, it can get quite boring just walking around and surviving. Alone. When they get the NPC's and all of their other planned features such as cars, new animations (have been waiting for them 'anyday now' for the past 3 months) and a bigger world to explore, then I might be able to enjoy it more. But as is, meh. I want to recommend it, but for the sake of other people who might get trapped in this endless waiting game, I can't.
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Kizul | kickback.com
37.3 hrs
Early Access Review
Posted: October 10
Playing this game made me realize two things.
Whiskey is a quick fix for anything
-Hungry? whiskey
-Thirsty? whiskey
-bored? whiskey
-stressed? whiskey
-in pain? whiskey
-bleeding and need te disinfect the wound? whiskey
-need to burn half of the map and light the zombies on fire? whiskey (and a lighter)
That and since you can't shoot yourself you instead can off yourself with a jug of bleach.

5/7 would get a full big hiking bag of whiskey again
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Captain Oblivious
22.0 hrs
Early Access Review
Posted: October 9
I burnt my house down. Mommy are you proud of me?
Helpful? Yes No Funny
turkeyeyes3
64.7 hrs
Early Access Review
Posted: October 9
The steam release date is so misleading. This game has actually been in developement for more like 5 years. I totally sympathize with the studio, what with their building being robbed of its computers and code at one point in developement. But its at a situation now where they should just bite the bullet and hire on more programmers. We've been waiting on NPC's for years now.

I definitely reccomend this game, but only once the NPC metagame is added and truly justifies base building.
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Diddle
855.7 hrs
Early Access Review
Posted: October 9
Sure, I've played 855 hours over the course of at least 2 years. Don't let that number sell you on the game. Every single run I've ever done always ends in some stupid random ♥♥♥♥♥♥♥t that can't be negotiated by skill or luck. You're just infected, dead, and you get frustrated. Even with mods giving me the ability to wear armor I still run into terrible game mechanics that kill me every time. Zombies get stuck on doors even when you're yelling at them for one. Finally, this game will never have NPCs like it should have months ago. Can't recomend it like it is.
Helpful? Yes No Funny
ZettaiNi
41.2 hrs
Early Access Review
Posted: October 9
qwert
Helpful? Yes No Funny
Jman10trex
163.6 hrs
Early Access Review
Posted: October 9
I'm tired of wating devs it has been YEARS. If they finally finish it I will change this review IF.
Helpful? Yes No Funny