Shattered Throne is a turn based fantasy strategy game that will challenge your skills as a general. No luck to blame, only your ability to master the unique units and leaders to exploit the combo system will decide if you are victorious.
User reviews:
Overall:
Positive (6 reviews) - 83% of the 6 user reviews for this game are positive.
Release Date: Jun 7, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Shattered Throne features 3 unique factions which will require checks and feedback to balance and ensure each is enjoyable to play. Several of the harder game modes which are planned (Puzzle mode, Challenges, and Campaign hard mode) cannot be attempted until a proper balance and stability is reached.
Early access also gives an opportunity to test the online server backend, to ensure it can properly handle its job under load.
As the sole designer and developer, this project has also gotten too close to me, that it is difficult for me to honestly judge the fun and challenge factor, your feedback and help will be key in ensuring the final product is fully realized.”

Approximately how long will this game be in Early Access?

“This game is planned to be in early access for 3-6 months.”

How is the full version planned to differ from the Early Access version?

“Over the course of early access, I have 3 major updates planned, each expected to roughly require 4-6 weeks to complete.

The first update is the addition of an in game map editor to allow players to create and share custom maps through Steamworks.

The second will be the addition of multiple online play divisions, each with their own leaderboard such as beginner, standard, advanced, quick play, and epic.

The final major release will bring the remaining scenarios to the game, mainly puzzle, challenge, and the hard campaign mode. Steam achievements with some special in game unlocks will also be delivered.

After this, the full release of the game should quickly follow. Smaller updates and builds will also be pushed out as needed to address balance and issues.”

What is the current state of the Early Access version?

“Shattered Throne is currently fully playable, and contains a full 24 scenario campaign, a small selection of one off skirmish maps which can be played alone or hot seat with a friend, as well as online Asynchronous multiplayer games.”

Will the game be priced differently during and after Early Access?

“Initial early access price is 20% off the eventual launch price. I want to encourage interaction and feedback in shaping the final product into the best game it can be.”

How are you planning on involving the Community in your development process?

“Currently the game includes a short popup at the conclusion of each game. Feedback gathered from these in game surveys will be instrumental on adjusting and tuning problematic maps. Balance will also be a hot topic which I will be paying close attention to on the game's forum. I am also always open to all suggestions and concerns.”
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Recent updates View all (24)

October 9

Weekly update notes

General

  • Campaign scenarios 4 and 5 reworked to be more user friendly and smooth out learning curve
  • Academies now grant 4xp per turn (up from 2) and cost 25g to upgrade into, rather than 30g
  • Waygates now allow transport to any owned settlement, not just to other Waygates
  • Cathedrals now restore units to life with full health, and heal all surrounding units at the start of the turn. Their upgrade cost has also been reduced from 40g to 30g
  • Mounted and Foot move costs for various terrain types has been adjusted somewhat
  • Prince and Alera's minor powers swapped

Bug Fixes
  • Edit trigger in Map editor now properly shows current trigger settings
  • Leaderboards should no longer occasionally show all rows stacked in same location
  • Banshee aura once again visible

Balance Changes
  • Poison and Regen now tick for 3 health (up from 2)
  • Alera's minor power "Mercy" cost updated to 3 (from 5) mana
  • "Move Out" power for Elf leader cost increased to 5 (from 4)
  • Empire Units
    • Squire move increased to 12 (from 10)
    • War Engine move increased to 5 (from 4) and regains Siege trait
    • Seraph cost reduced from 75 to 65, gains Vengeance, loses Spite
    • Frigate move increased from 5 to 6
    • Galley move increased from 4 to 5, Health increased to 14 (from 12)
  • Fae Units
    • Sprite cost increased to 15, regains Haste
    • Bladedancer, Ranger, and Druid move increased from 6 to 8
    • Unicorn move increased from 9 to 10
    • Treant move increased from 5 to 6, loses Siege, regains Sunder
    • Gryphon move increased from 4 to 5, cost dropped to 70 (from 75), becomes slower as levels up, instead of health loss
    • Destroyer move increased from 6 to 7, Health increased from 8 to 10
    • Ark move increased from 5 to 6, Health increased from 12 to 14
  • Undead Units
    • Skeleton Poison level up trait changed to Spite
    • Deathknight move increased form 8 to 9, replaces Vengeance with Overrun
    • Necromancer speed increased from 5 to 6, Energy Overload now grants increased attack blessing
    • Reaver move increased from 5 to 6 and attack from 3 to 4
    • Ghost Ship move increased from 5 to 6, Health from 8 to 10
  • United Units
    • Lamia move increased from 6 to 8, Health increased from 12 to 14, now loses Max Health on level up, and gains Lifesteal at gold rank


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October 7

Early Access Progress Update

It has been about 3 months since entering Early Access. This was originally my intended time frame for this period. Great progress has been made, but Shattered Throne is still not quite ready for full release.

Below is the list of planned updates that I originally published at the start, updated to reflect progress to this point. Most of the major features have been completed, with the majority of what remains being content in the form of new/updated maps for all game modes.

Along with the normal balance tweaks and bug fixes, the next several weeks will be heavily focused on map design. Beginning with a pass over the existing campaign maps. Completing the in game map editor has provided me with a much better tool and options for designing interesting maps, and I plan to take full advantage of this.

My current outlook and goal is to have the full release take place before the end of November. Thank you everyone for the support, interest and great feedback, and keep it coming!!


EARLY ACCESS PERIOD

  • [DONE] Custom Map Editor
  • [DONE] Steamworks support for custom maps
  • [DONE] Ensure camera moves to show teleport action destination
  • [DONE] Update scoring algorithm
  • [DONE] Show grid overlay option
  • [DONE] Full rework of online game display
  • [DONE] Multiple online game options with leaderboards
  • Display new Steam names when changed by user in online matches
  • Send Steam notification when online game turn is available
  • Add music to Skirmish setup display
  • Allow saving and loading of Skirmish games
  • [DONE] Additional Tile Flavors (plains with flowers)
  • [DONE] Additional Terrain types (Swamps, Deserts, Chasms, Shoreline)
  • Additional Skirmish maps
  • Puzzle Maps
  • Challenge Maps
  • Hard Mode Campaign
  • Steam Achievements
  • In Game Unlocks tied to Achievements
  • Steam Trading Cards
  • Ambient effects (drifting cloud shadows)

POSSIBLE EARLY ACCESS ITEMS (may be pushed to post release)
  • [DONE] Switch Camps to Banners with improved graphics
  • Show attack outcome on hover over target
  • Show undamaged unit HP (as optional setting)
  • Reset Campaign progress option
  • Add music and turn change indication to replays
  • [DONE] Added graphical effects on campaign map (glow on banner hover)
  • [SEMI-DONE] Adjust or remove zoom effect on campaign map
  • Gamepad Support

POST RELEASE UPDATES (potential updates, contingent on sales/interest)
  • Upload/download replays
  • Additional factions and leaders
  • Seasonal online game leagues
  • Boss battles
  • Private online game leagues
  • Player created custom campaigns

Bug and balance changes will be scattered throughout as identified.

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About This Game


War has come to the once peaceful kingdom. Her brave knights turn on one another, while sylvan armies emerge from the wilds and necromantic magic commands forces of the dead. Test your tactics on the fields of battle. Master both steel and magic to secure victory.


Turn based strategy at its finest. Follow the story of the young prince as he leads his forces against dark forces that threaten to tear the realm apart. Direct powerful combo attacks to destroy the enemy and fuel game changing powers. Multiple play modes will challenge your ability as a general to the limit.


  • Three unique armies, each with their own distinct play style
  • Choose your general from a variety of characters, each with their own special powers and enhancements
  • Strategy without the random, results are fully deterministic
  • Unlimited undos to find the best method of attack
  • Combo system makes each follow up attack against the same target stronger than the previous
  • Upgrade villages to increase your economy and access special units and effects
  • Battle the AI across a sprawling campaign with unique battles
  • Units gain experience by defeating enemies, yielding powerful champions and heroes
  • Challenge perfection with a variety of puzzle scenarios
  • Battle others online with asynchronous game play

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+
    • Processor: 2.0 GHz+
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Minimum:
    • OS: Mac OS X 10.8+
    • Processor: 2.0 GHz+ Intel
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu Linux 12.04+
    • Processor: 2.0 GHz+ Intel
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card, Intel HD Graphics 3000 or better
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Positive (6 reviews)
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6 reviews match the filters above ( Positive)
Most Helpful Reviews  Overall
14 of 14 people (100%) found this review helpful
Recommended
4.6 hrs on record
Early Access Review
Posted: June 7
I am in the process of playing multiplayer and have completed five campaign missions.
Ideally, I would like to have a few more hours in the game before writing a review, but hastened the process because no one has put forth anything for a game that deserves better.

First things first, Shattered Throne is fun.
The video and screenshots remind heavily of Advance Wars, and the developer has said that that game certainly was an inspiration. However, this game brings in fresh new mechanics into play.

=There is unit progression within a level - units gain xp for kills and level up.

=Unit classes have unique traits - death knights resurrect as zombies after death, crusaders attack enemies adjacent to a target, etc etc.

=There are units with AOE attacks

=There are buildings that do different things, and the most basic building class - the village - can be upgraded into the other building classes.

=There is a combo system that increases damage dealt to an enemy unit that is attacked consecutively, and killing enemies with a combo counter gives you mana.

=Mana allows for the usage of your General's Powers, and each General has one passive and continuous perk along with two Powers.

=There are three factions: Human, Elf, and Undead, with different generals/units/buildings

=There is a take-back-your-moves feature

=I've yet to encounter any bugs or crashes

All the above points increase the breadth and depth of the tactical approaches available.

The campaign so far has been excellent and loads of fun.
The story and dialogue have a largely humorous bent with some genuinely funny moments.
The levels have been challenging without being devastatingly hard, and you can replay them for a better rank.
While there is an amount of flux in the quality range of the graphics, a lot of it is very well done: detailed and tasteful.
Although I did not find the music to be particularly spectacular, it fits the game and there is nothing wrong with it.
Also, the developer has been responsive so far.

I'm really looking forward to what the campaign brings next; just that I barely beat the fifth level because of a stupid mistake that I made and so need some time to recharge.
I also think that the Online multiplayer pvp could be a lot of fun.

Some Cons may be:
-Only 1vs1 maps
-Only asynchronous multiplayer
-So far only a few maps in skirmish mode, but not sure whether this is because I haven't unlocked them

The game works without any problems, has unique elements that differentiate it from other games in the genre, the gameplay is just some plain good'ole fun, and there is spades of personality in abundance in every element of the game.

If you like turn-based tactics and strategy games, I heartily recommend Shattered Throne even in its current Early Access state. For this price, you are getting a lot of value in return.
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7 of 8 people (88%) found this review helpful
Recommended
6.9 hrs on record
Early Access Review
Posted: June 9
This is a wonderful light tactical battle game, reminiscent of Advance Wars and that type of game. It has nothing to do with Shining Force, so I don't know why that other reviewer compared them.

There is a very nice variety of units, and all units have unique abilities. This really makes each unit unique, and gives you lots of tactical options. I have only played the first couple campaign battles. The maps are small, set to a single screen. But, there is a lot of terrain on the maps to deal with. Each piece of terrain gives units bonuses or detriments to attack/defend, etc.

The tutorial popups explain nearly everything very nicely. They are quite well done. There are tooltips for most things (not everything). What is especially nice is the tooltips for every unit ability. You can see very easily exactly what every ability does.

It would be nice to add tooltips to the unit stats, but hopefully that is coming. The stats are pretty straightforward, though. I had to ask on the forum what the range of ranged units was, and the developer answered very quickly.

The developer is very active on the forums so far, and it is obvious that this game is his/her baby.

I look forward to playing through the 20+ mission campaign, and getting into some asynchronous online battles.

Very well done game. I highly recommend it for mere price of a burger and drink.

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1 of 1 people (100%) found this review helpful
Recommended
62.2 hrs on record
Early Access Review
Posted: September 3
A game very similar to Advance Wars which, in terms of core features, is basically finished. Many issues the Advance Wars games had are solved in this one via the combo system, while at the same time the game introduces some innovations of its own. The game has multiple playable factions in addition to the style of COs that Advance Wars players are accustomed to, creating greater variety in gameplay than was possible in those games.

Main criticisms include the character portraits, which are still looking very amateurish as I write this, and the campaign dialogue, which runs the full range from hilarious to hilariously bad.

This game is updated frequently, often once a week, and the developer is quite active within the community.

If you're a fan of Nintendo's old turn-based strategy games, you will definitely enjoy Shattered Throne. Even if you've never heard of those games, Shattered Throne is still a worthy addition to any TBS gamer's library.
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1 of 2 people (50%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: June 25
A great tactics game that reminds me of Shining Force and Advance War. Tactics are solid with unit diversity and specialized attacks. If you're a fan of these types of games, you won't lose by buying this game. Also, the price is right!
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3 of 25 people (12%) found this review helpful
Not Recommended
0.4 hrs on record
Early Access Review
Posted: June 8
I might be more receptive to this game if co-op is developed. Its single-player is nowhere nearly as good as some old-but-great games like Shining Force and Warsong, but if the dev manages to add a good co-op system? I'd be all in. Maybe three people maximum with their own little armies of 10-15 units each, perhaps in campaign format? That would be fun! ... Unfortunately, without something like that, this game isn't even worth money -- especially not with emulators readily available. It simply does not compare to the greats.
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Recommended
22.0 hrs on record
Early Access Review
Posted: September 19
2 hours in, and I am loving this game. If you are like me and love classics like Warsong/Langrisser, Fire Emblem series, and also perhaps Wesnoth, then this one is for you!

Development is ongoing, with a strong focus on customer feedback. Well done!!
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