Player Tracking
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Pipeline
Phase 0
Data Collection
Phase 1
Background Subtraction
Image Smoothening
Position Estimation
Position Optimization
Phase 2
Track Estimation
Track Optimzation
Track Data Computation
Phase 3
Net Track Estimation
Heatmap Estimation
HOG Feature Extraction
Play Classification
Tracking
Data Analysis
Dataset
Code
Computing Track Data
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Tracks assignments are finalized and descriptive information such as average velocity, instantaneous velocity, acceleration and distance travelled are computed for individual tracks.