- Game - Class in <Unnamed>
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- Game() - Constructor for class Game
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- getBudget() - Method in class Player
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Return the amount remaining in this player's budget.
- getCost() - Method in class Neighbor
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Returns the cost of travelling this edge to get to the
Neighbor at the other end of this edge.
- getCostTo(String) - Method in class GraphNode
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- getLocation() - Method in class Player
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Returns the node where the player is currently located.
- getLocationName() - Method in class Player
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Returns the name (label) of the node where the player is currently located.
- getLocationName() - Method in class Spy
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- getName() - Method in class Player
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Return the name of the player.
- getNeighbor(String) - Method in class GraphNode
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- getNeighborNames() - Method in class GraphNode
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Returns and iterator that can be used to find neighbors of
this GraphNode.
- getNeighborNode() - Method in class Neighbor
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Returns the Neighbor (node) that is at the other
end of "this" node's edge.
- getNeighbors() - Method in class GraphNode
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Returns a list of the neighbors of this GraphNode instance.
- getNodeFromName(String) - Method in class skeleton_SpyGraph
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- getNodeFromName(String) - Method in class SpyGraph
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- getNodeName() - Method in class GraphNode
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Return the name of this GraphNode.
- getRandomNode() - Method in class skeleton_SpyGraph
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DO NOT EDIT THIS METHOD
- getRandomNode() - Method in class SpyGraph
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DO NOT EDIT THIS METHOD
- getSpycam() - Method in class GraphNode
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- getSpycamBack(boolean) - Method in class Player
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If pickupSpyCam is true, increment the number of spy cams remaining.
- getSpycams() - Method in class Player
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Returns the number of spy cams available to drop.
- GraphNode - Class in <Unnamed>
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- GraphNode(String) - Constructor for class GraphNode
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Represents a valid location in the game graph.