BWAPI
Aiur/include/BWTA.h
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00001 #pragma once
00002 #include <BWAPI.h>
00003 #include <BWTA/Chokepoint.h>
00004 #include <BWTA/Polygon.h>
00005 #include <BWTA/Region.h>
00006 #include <BWTA/BaseLocation.h>
00007 #include <BWTA/RectangleArray.h>
00008 namespace BWTA
00009 {
00010   void readMap();
00011   void analyze();
00012   const std::set<Region*>& getRegions();
00013   const std::set<Chokepoint*>& getChokepoints();
00014   const std::set<BaseLocation*>& getBaseLocations();
00015   const std::set<BaseLocation*>& getStartLocations();
00016   const std::set<Polygon*>& getUnwalkablePolygons();
00017 
00018   BaseLocation* getStartLocation(BWAPI::Player* player);
00019 
00020   Region* getRegion(int x, int y);
00021   Region* getRegion(BWAPI::TilePosition tileposition);
00022 
00023   Chokepoint* getNearestChokepoint(int x, int y);
00024   Chokepoint* getNearestChokepoint(BWAPI::TilePosition tileposition);
00025   Chokepoint* getNearestChokepoint(BWAPI::Position position);
00026 
00027   BaseLocation* getNearestBaseLocation(int x, int y);
00028   BaseLocation* getNearestBaseLocation(BWAPI::TilePosition tileposition);
00029   BaseLocation* getNearestBaseLocation(BWAPI::Position position);
00030 
00031   Polygon* getNearestUnwalkablePolygon(int x, int y);
00032   Polygon* getNearestUnwalkablePolygon(BWAPI::TilePosition tileposition);
00033   BWAPI::Position getNearestUnwalkablePosition(BWAPI::Position position);
00034 
00035   bool isConnected(int x1, int y1, int x2, int y2);
00036   bool isConnected(BWAPI::TilePosition a, BWAPI::TilePosition b);
00037 
00038   double getGroundDistance(BWAPI::TilePosition start, BWAPI::TilePosition end);
00039   std::pair<BWAPI::TilePosition, double> getNearestTilePosition(BWAPI::TilePosition start, const std::set<BWAPI::TilePosition>& targets);
00040   std::map<BWAPI::TilePosition, double> getGroundDistances(BWAPI::TilePosition start, const std::set<BWAPI::TilePosition>& targets);
00041   void getGroundDistanceMap(BWAPI::TilePosition start, RectangleArray<double>& distanceMap);
00042   void getGroundWalkDistanceMap(int walkx, int walky, RectangleArray<double>& distanceMap);
00043   std::vector<BWAPI::TilePosition> getShortestPath(BWAPI::TilePosition start, BWAPI::TilePosition end);
00044   std::vector<BWAPI::TilePosition> getShortestPath(BWAPI::TilePosition start, const std::set<BWAPI::TilePosition>& targets);
00045 
00046 }
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